RPCS3 hangs using Vulkan on Full Auto 2: Battlelines but only on my system
Started by stridershooter




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stridershooter
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1 posts 1 threads Joined: Mar 2021
03-15-2021, 03:11 AM -
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RPCS3 hangs using Vulkan on Full Auto 2: Battlelines but only on my system.

I tried:
Playing in only Windowed and Fullscreen mode
Rolling back to versions of RPCS3 that used to work with Full Auto 2 on my system, now it doesn't.
Reinstalling my graphics driver with DDU in safe mode.
Updating my BIOS.
Changing ton of settings in RPCS3.
Asking for help on the RPSC3 server help channel.
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What I've gathered:
RPCS3 only crashes with Vulkan not OpenGL.
If I make a fresh install of RPCS3 and don't make a custom configuration and don't change the master configuration it will work for a few hours on Vulkan until it hangs and then subsequent plays it hangs almost immediately after I start the game.
Using "Shader Interpreter only" works but with broken graphics and crappy performance just like OpenGL.
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My Specs are:

CPU: i7 6700k
RAM: 32 GB
GPU: 2080 Super
GPU Driver: Game Ready Driver Version 461.72
OS: Windows 10 Pro Version 20H2
.tb_button {padding:1px;cursor:pointer;border-right: 1px solid #8b8b8b;border-left: 1px solid #FFF;border-bottom: 1px solid #fff;}.tb_button.hover {borer:2px outset #def; background-color: #f8f8f8 !important;}.ws_toolbar {z-index:100000} .ws_toolbar .ws_tb_btn {cursor:pointer;border:1px solid #555;padding:3px} .tb_highlight{background-color:yellow} .tb_hide {visibility:hidden} .ws_toolbar img {padding:2px;margin:0px}

Video: https://www.youtube.com/watch?v=OVzKZM1D35w

I've been trying to fix this for two weeks now and I just can't figure out why, I would really appreciate help on this.


Attached Files
.7z   RPCS3.7z (Size: 105.72 KB / Downloads: 1)


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