The Last of Us crashing cuz VM: Access violation reading location 0x3841f324
Started by EdwinStrempler




5 posts in this topic
EdwinStrempler
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4 posts 1 threads Joined: Feb 2021
02-09-2021, 07:28 AM -
#1
Hi, everyone i'm triying to play the last of us and i having this error constantly 

F {PPU[0x1000000] Thread (main_thread) [0x00b29d78]} VM: Access violation reading location 0x3841f324 (unmapped memory) [type=u32]

and makes the game crash i look in the other threads and github and i can't find the solution. I upgrade my CPU and motherboard not long ago.
I already erase config and custom config files, erase cache from the game and try a lot of "best configs" from TLoU.
I post my actual config in images.

Specs:
Windows 10
Intel Core i5 10400 4.2 Ghz i don't have TSX (only difference with older CPU) Sad
16gb 3200 Mhz
Nvidia Geforce 980 windforce triple fan

i have and older CPU and i can run The last of us without problems with 20 stable FPS but now i can't pass the tutorial.

Please help me i have a better CPU and now i can't play it, i can't get it. 

Thank you very much.
Ani
Administrator
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4,264 posts 105 threads Joined: Aug 2017
02-09-2021, 02:29 PM -
#2
Missing log file, removed images as they're not required
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
EdwinStrempler
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4 posts 1 threads Joined: Feb 2021
02-09-2021, 05:45 PM -
#3
(02-09-2021, 02:29 PM)Ani Wrote: Missing log file, removed images as they're not required

Sorry for the missing file, here it is the log file. Thanks for the answer.


Attached Files
.gz   RPCS3.log.gz (Size: 815.72 KB / Downloads: 44)
Ani
Administrator
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4,264 posts 105 threads Joined: Aug 2017
02-09-2021, 07:58 PM -
#4
You have many wrong settings. Disable Accurate RSX Reservation, disable Debug Console Mode, set VBlank Rate to default, install the missing licenses for the DLC you installed, enable Read Depth Buffer, set Resolution Scale Threshold to 1x1
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
EdwinStrempler
Member


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4 posts 1 threads Joined: Feb 2021
02-11-2021, 07:44 AM -
#5
(02-09-2021, 07:58 PM)Ani Wrote: You have many wrong settings. Disable Accurate RSX Reservation, disable Debug Console Mode, set VBlank Rate to default, install the missing licenses for the DLC you installed, enable Read Depth Buffer, set Resolution Scale Threshold to 1x1

Sorry for the delay of my response, i found what causes the issue ans it's one of the patches, that make my game crash. I'm looking what patch it's doing it so i'll upgrade this post as soon i found the patch. 
Thank you.
EdwinStrempler
Member


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4 posts 1 threads Joined: Feb 2021
02-17-2021, 06:46 AM -
#6
(02-11-2021, 07:44 AM)EdwinStrempler Wrote:
(02-09-2021, 07:58 PM)Ani Wrote: You have many wrong settings. Disable Accurate RSX Reservation, disable Debug Console Mode, set VBlank Rate to default, install the missing licenses for the DLC you installed, enable Read Depth Buffer, set Resolution Scale Threshold to 1x1

Sorry for the delay of my response, i found what causes the issue ans it's one of the patches, that make my game crash. I'm looking what patch it's doing it so i'll upgrade this post as soon i found the patch. 
Thank you.

So i have move the patches and or i disable the depth of field or the MLAA patch, that patches are crashing my game Sad 
I'll upload to the 1.11 version and see if that fix it.

I'll keep this thread updated.


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