01-20-2021, 09:51 PM -
I couldn't see any entry for this serial number of the game so having discussed on discord decided to make a new topic to show progress and assign this serial to the game on the compatibility list.
Tested on 9700K @ 4.4GHz all cores (AVX offset of 2 for better temps until I watercool) 16GB DDR4 W/cooled GTX 1070 running at a near constant boost @2Ghz
RPCS3 Version: 0.0.14-11595-241989c5 Alpha
PPU - LLVM
SPU - LLVM
ADDITIONAL SETTINGS - SPU LOOP DETECTION - on
SPU CACHE - on
TSX - on
SPU BLOCK SIZE - safe
SPU THREADS - auto
RENDERER- Vulkan
AF - AUTO
ASYNC SHADERS
RESOLUTION SCALE 300 (3840x2160)
RESOLUTION SCALE THRESHOLD - default
AA - DISABLED
AUDIO Xaudio2
Been playing this for around 3 or 4 hours now. Graphics are rendering very nicely now and holds a solid 30 fps. i've had no crashes at all and have only found small non game breaking bugs so far, all involving lighting.
On the first level there is a light entity that shines through a couple of walls but doesn't get in the way much. only happens when you are 2 walls or so away likely due to some form of culling. This only really becomes annoying when you are directly perpendicular to the model and it's out of sight again shortly after. (pics included)
On a later level sniping at night the ambient lighting changes colour slightly and becomes brighter. i firstly assumed this was some kind of lightning effect and didn't really notice at at first. again it's not major, you just see the light change now and again. very slight. didn't get a good enough pic of this.
i'm half way though the game, going to keep playing to the end. So far, i'm going with playable.
log attached is a smaller one as the last play through was 65MB compressed.
(as a bonus the included on disc remaster of MOH frontline seems to work as well, but i've barely played that yet - will make a thread for that later)
Tested on 9700K @ 4.4GHz all cores (AVX offset of 2 for better temps until I watercool) 16GB DDR4 W/cooled GTX 1070 running at a near constant boost @2Ghz
RPCS3 Version: 0.0.14-11595-241989c5 Alpha
PPU - LLVM
SPU - LLVM
ADDITIONAL SETTINGS - SPU LOOP DETECTION - on
SPU CACHE - on
TSX - on
SPU BLOCK SIZE - safe
SPU THREADS - auto
RENDERER- Vulkan
AF - AUTO
ASYNC SHADERS
RESOLUTION SCALE 300 (3840x2160)
RESOLUTION SCALE THRESHOLD - default
AA - DISABLED
AUDIO Xaudio2
Been playing this for around 3 or 4 hours now. Graphics are rendering very nicely now and holds a solid 30 fps. i've had no crashes at all and have only found small non game breaking bugs so far, all involving lighting.
On the first level there is a light entity that shines through a couple of walls but doesn't get in the way much. only happens when you are 2 walls or so away likely due to some form of culling. This only really becomes annoying when you are directly perpendicular to the model and it's out of sight again shortly after. (pics included)
On a later level sniping at night the ambient lighting changes colour slightly and becomes brighter. i firstly assumed this was some kind of lightning effect and didn't really notice at at first. again it's not major, you just see the light change now and again. very slight. didn't get a good enough pic of this.
i'm half way though the game, going to keep playing to the end. So far, i'm going with playable.
log attached is a smaller one as the last play through was 65MB compressed.
(as a bonus the included on disc remaster of MOH frontline seems to work as well, but i've barely played that yet - will make a thread for that later)
This post was last modified: 01-22-2021, 10:50 PM by himotep.