01-13-2021, 06:16 AM -
Build Info
RPCS3 v0.0.14-11537-52deff06 Alpha | HEAD | FW 4.87 | Windows 10 20H2
Intel Core i7-4770 | 8 Threads | 15.95 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3
GPU: Radeon RX 570 Series (20.11.2)
Following screenshots were taken on Mission 2, they're a bit dark in lighting because I dont want to be seen, imma sealthy boi
Besides one little quirk with getting this game going, I say it can be set at Playable status. Using default settings except uping resolution scale to 150% in rpcs3 configs (no custom, was a personal preference), I find no problems with audio, textures (maybe a bit of floor glitching in one bit, the smallest possible, easy to ignore), even the video cutscenes run perfect. I did also have a jaunt in OpenGL mode to see how it runs, and it ran fine on Mission 2, did a run through the level since all enemies were knocked out except for the Big Bad (he ded) to test for FPS drop, nothing, stable at 30 + change
Log provided, initial run was done on Vulkan render mode, if you'd like me to take a jog in OpenGL mode and give a log there, just say the word
Now, the quirk I mentioned was a problem getting this game to actually run in rpcs3, where if I didnt do the following, it kept giving me a purple error code then the game wouldn't load at all at a perfect 0 FPS. If you do this with a fresh rpcs3 setup, firmware, game (and rap file to play it), you first have to right click it in the list, then click on Create PPU Cache. It will either make the needed PPU cache for the game and then crash (I dont know if that's a non-rpcs3 hardware/software thing or not on my end), or it will make the cache, then rpcs3 will still be running. Then you can boot the game up, it'll do the SPU thingy, then after a bit, the Ubisoft logo will run and it'll do the thing and you can play
RPCS3 v0.0.14-11537-52deff06 Alpha | HEAD | FW 4.87 | Windows 10 20H2
Intel Core i7-4770 | 8 Threads | 15.95 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3
GPU: Radeon RX 570 Series (20.11.2)
Following screenshots were taken on Mission 2, they're a bit dark in lighting because I dont want to be seen, imma sealthy boi
Besides one little quirk with getting this game going, I say it can be set at Playable status. Using default settings except uping resolution scale to 150% in rpcs3 configs (no custom, was a personal preference), I find no problems with audio, textures (maybe a bit of floor glitching in one bit, the smallest possible, easy to ignore), even the video cutscenes run perfect. I did also have a jaunt in OpenGL mode to see how it runs, and it ran fine on Mission 2, did a run through the level since all enemies were knocked out except for the Big Bad (he ded) to test for FPS drop, nothing, stable at 30 + change
Log provided, initial run was done on Vulkan render mode, if you'd like me to take a jog in OpenGL mode and give a log there, just say the word
Now, the quirk I mentioned was a problem getting this game to actually run in rpcs3, where if I didnt do the following, it kept giving me a purple error code then the game wouldn't load at all at a perfect 0 FPS. If you do this with a fresh rpcs3 setup, firmware, game (and rap file to play it), you first have to right click it in the list, then click on Create PPU Cache. It will either make the needed PPU cache for the game and then crash (I dont know if that's a non-rpcs3 hardware/software thing or not on my end), or it will make the cache, then rpcs3 will still be running. Then you can boot the game up, it'll do the SPU thingy, then after a bit, the Ubisoft logo will run and it'll do the thing and you can play
This post was last modified: 02-01-2021, 10:11 AM by Ani.