arogatiPFinal Fantasy XIII Trial Version [BLJX94005]
Started by arogatiP




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arogatiP
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3 posts 1 threads Joined: Nov 2020
11-29-2020, 06:53 PM -
#1
RPCS3 v0.0.13-11329-e0635cf6 Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'Radeon ™ RX 480 Graphics' running on driver 2.0.154

Status: Ingame

Settings:
Renderer: Vulkan

With OpenGL I get a lower framerate and there are some glitches.

Shader mode
Legacy (single threaded) - Freezes the game during the first in-game cutscene (even before the battle).
Async (Multithreaded) - This causes a lot of pop-in.
Async with Shader Interpreter - Freezes the game in the loading screen after pressing "New game".
Shader interpreter only - Game crashes inthe loading screen after pressing "New game".


What works:
Prelude, Main Menu, Prerendered cutscenes work correctly and at stable 30fps, sometimes the game stutters.



What doesn't work:
In-game cutscenes work at a low framerate and sometimes the game crashes.


The game freezes at some point during the first in-game cutscene or slightly after that during the tutorial battle.

So far I haven't manager to finish this battle.

Untested:
Everything after the tutorial battle (menus, map, etc.).

Notes: Tried most options and combinations, couldn't get past the first battle.



.gz   RPCS3.log.gz (Size: 363.79 KB / Downloads: 1)

Here are a few more screenshots.
This post was last modified: 12-01-2020, 08:04 AM by Ani. Edit Reason: Trying to show attachments.


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arogatiP
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3 posts 1 threads Joined: Nov 2020
12-01-2020, 06:44 PM -
#2
The attachment is an example of a bug that I get in the loading screen and only with OpenGL.

Last time I tried the bug did not appear in the final version of FINAL FANTASY XIII.

I've managed to get into the debug menu but unfortunately the game is not playable yet.

I will document everything once the game becomes playable on the emulator.

Thanks for your work!
This post was last modified: 12-02-2020, 06:43 PM by arogatiP.


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arogatiP
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3 posts 1 threads Joined: Nov 2020
01-02-2021, 03:33 PM -
#3
RPCS3 v0.0.14-11506-2b8eb8de Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2


I cannot get ingame anymore, the game freezes after the first cutscene while using Vulkan APIs.


Attached Files
.gz   RPCS3.log.gz (Size: 400.76 KB / Downloads: 0)


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