God of War Collection [BCES00800]
Started by jjw410




3 posts in this topic
jjw410
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12 posts 4 threads Joined: Oct 2020
Information  10-03-2020, 03:27 PM -
#1
Compatibility Report:

Requesting that this [BCES00800] be given then same playable status as the other versions of the God of War Collection. The game runs at a smooth 60+ with no noticeable issues and there is currently no entry for it in the compatibility database.

Emulator Version & Log: 
This post was last modified: 10-03-2020, 07:10 PM by jjw410. Edit Reason: Incorrect RPCS3 version
jjw410
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12 posts 4 threads Joined: Oct 2020
10-09-2020, 02:59 PM -
#2
(10-03-2020, 03:27 PM)jjw410 Wrote: Compatibility Report:

Requesting that this [BCES00800] be given then same playable status as the other versions of the God of War Collection. The game runs at a smooth 60+ with no noticeable issues and there is currently no entry for it in the compatibility database.

Emulator Version & Log: 
  • RPCS3 0.012-10974-4cafd5a3 Apha

Small Update:

Throughout more gameplay, I've noticed extreme micro-tearing in the game, very noticeable. Changing the frame limit from 60 to 59.94 or auto doesn't alleviate it. And turning on VSync causes constant unplayable micro-stuttering.

I've tried recording it with both OBS and Nvidia Shadowplay and it never shows up. So I don't know if this issue is just reliant on my display? So if anyone else experiences the issue please let me know Smile

Another Small Update:

Played on my TV instead of my 144Hz monitor and it still displays the really bad tearing and resulting micro-stutter when using Vsync. On a 60Hz screen, it's very noticeable, unfortunately. Looks like an issue to be resolved, for sure.
This post was last modified: 10-16-2020, 12:15 AM by jjw410.
ryu_joko
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28 posts 3 threads Joined: Dec 2018
11-30-2020, 01:16 AM -
#3
set the Preferred SPU Thread to '1'
jjw410
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12 posts 4 threads Joined: Oct 2020
11-30-2020, 02:32 AM -
#4
(11-30-2020, 01:16 AM)ryu_joko Wrote: set the Preferred SPU Thread to '1'

The problem doesn't present itself as screen-tearing in the latest build but lots of micro-stuttering. I tried your suggestion and it made no difference.


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