Demon's Souls 60 fps patch audio stuttering
Started by Shadow Dancer




3 posts in this topic
Shadow Dancer
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3 posts 1 threads Joined: Sep 2020
Music  09-18-2020, 09:23 PM -
#1
The game works perfect with default 30 fps lock. 60 fps patch also works stable, but after about a minute of gameplay audio starts stuttering, can be fixed sometimes by going windowed mode and back to fullscreen. Tried everything i found on internet: different audio settings, SPU threads etc. Log file attached.

My specs:
Core i7-4770k Haswell
16 Gb DDR3 1600 Mhz
GTX 1050 Ti
Crucial M550 SSD Drive
Windows 10 x64
This post was last modified: 09-19-2020, 01:13 PM by Shadow Dancer.


Attached Files
.rar   Log.rar (Size: 2.37 MB / Downloads: 3)
basementApe
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3 posts 1 threads Joined: Sep 2020
09-20-2020, 06:00 PM -
#2
I posted about this some time ago and one of the devs told me it's because my CPU was too weak. Even though the emulator is able to render graphics at 60 fps the SPU emulation, which handles audio and physics calculations, will lag behind and that's why you get audio stutter.
Shadow Dancer
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3 posts 1 threads Joined: Sep 2020
10-25-2020, 11:01 AM -
#3
(09-20-2020, 06:00 PM)basementApe Wrote: I posted about this some time ago and one of the devs told me it's because my CPU was too weak. Even though the emulator is able to render graphics at 60 fps the SPU emulation, which handles audio and physics calculations, will lag behind and that's why you get audio stutter.
Thanks for your reply, i received the same answer on discord and i it seems like i need some better CPU or wait a bit longer for a new release of emulator, which would be able to run faster.
Shadow Dancer
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3 posts 1 threads Joined: Sep 2020
11-14-2020, 10:48 AM -
#4
Audio problem is now fixed with emulator version: 0.0.13-11240 + disabling vsync. The game runs perfect at 60 fps.


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