Setting the CPU's PPU Decoder to Interpreter (precise) or Interpreter (fast) solves this problem, but increases the load time compared to the Recompiler (LLVM) option. Also, if the PPU Decoder is set to Interpreter (precise) or Interpreter (fast) in the CPU settings, the fps on loading is reduced.
The minimum is around 6 fps.
In rare cases, when the PPU Decoder is set to Recompiler (LLVM), it works. However, there is a high probability of an unmapped memory error. However, in the Recompiler (LLVM) setting, there is no loss of fps during loading.
If this error occurs, the game screen will go dark and you will not be able to continue.
After a few seconds of forcing the game screen to close, rpcs3 will get the error.
If you didn't get an error, you can play the game without any problems.
Setting the CPU's PPU Decoder to Interpreter (precise) or Interpreter (fast) solves this problem, but increases the load time compared to the Recompiler (LLVM) option. Also, if the PPU Decoder is set to Interpreter (precise) or Interpreter (fast) in the CPU settings, the fps on loading is reduced.
The minimum is around 6 fps.
In rare cases, when the PPU Decoder is set to Recompiler (LLVM), it works. However, there is a high probability of an unmapped memory error. However, in the Recompiler (LLVM) setting, there is no loss of fps during loading.
I am pleased to announce that I have found a solution to this problem.
Before you start the game, open Settings
Go to the Advanced tab and select Load liblv2.sprx and manual selection from Firmware Settings
Check libsysutil_np.sprx from the firmware libraries on the right
Additionally, uncheck Accurate LLVM DFMA from the Core
(You need to edit config/custom_configs/config_NPJB00337.yml in Notepad)
Now when I start the game with the CPU PPU Decoder set to Recompiler (LLVM), I no longer get the unmapped memory error.
So far, it's working.
If this error occurs, the game screen will go dark and you will not be able to continue.
After a few seconds of forcing the game screen to close, rpcs3 will get the error.
If you didn't get an error, you can play the game without any problems.
Setting the CPU's PPU Decoder to Interpreter (precise) or Interpreter (fast) solves this problem, but increases the load time compared to the Recompiler (LLVM) option. Also, if the PPU Decoder is set to Interpreter (precise) or Interpreter (fast) in the CPU settings, the fps on loading is reduced.
The minimum is around 6 fps.
In rare cases, when the PPU Decoder is set to Recompiler (LLVM), it works. However, there is a high probability of an unmapped memory error. However, in the Recompiler (LLVM) setting, there is no loss of fps during loading.
I am pleased to announce that I have found a solution to this problem.
Before you start the game, open Settings
Go to the Advanced tab and select Load liblv2.sprx and manual selection from Firmware Settings
Check libsysutil_np.sprx from the firmware libraries on the right
Additionally, uncheck Accurate LLVM DFMA from the Core
(You need to edit config/custom_configs/config_NPJB00337.yml in Notepad)
Now when I start the game with the CPU PPU Decoder set to Recompiler (LLVM), I no longer get the unmapped memory error.
So far, it's working.
I have again tested this game without any modifications to the configuration. the problem stated above still persists, however, just by enabling libsysutil_np.sprx, the game can be played from start to finish with great performance with no signs of glitches and artifact, I suggest that we update the game to be Playable instead of Ingame like it's currently stated in the compatibility list.
When this error occurs and you close the game window, RPCS3 becomes unresponsive.
When launched with custom settings, the game runs fine.
However, I am unable to load additional content. When I install the additional content package and launch the game, I get the following error log
E sys_fs: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10083/USRDIR/dlc/cp13/licenses” [1] E EDAT: Block at offset 0x120 has invalid hash!
E EDAT: Error Decrypting data