Keep getting a black screen
Started by lolleri100




5 posts in this topic
lolleri100
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3 posts 2 threads Joined: May 2020
05-06-2020, 05:14 PM -
#1

.rar   RPCS3.log.rar (Size: 53.43 KB / Downloads: 2)
.rar   RPCS3.log.rar (Size: 53.43 KB / Downloads: 2) Hello, so I tried to launch the Demon's Souls and I just get a black screen and no sounds and also the FPS is 0. Here are the Logs:
This post was last modified: 05-06-2020, 05:15 PM by lolleri100.
Ani
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4,276 posts 105 threads Joined: Aug 2017
05-06-2020, 06:31 PM -
#2
Intel® Atom™ x7-Z8700 CPU @ 1.60GHz | 4 Threads | 3.91 GiB RAM | TSC: 1.600GHz

·E 0:00:19.324329 {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·E 0:00:19.324435 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:19.324447 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureSubImage failed.
·E 0:00:19.324455 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:00:19.324463 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:00:19.324471 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:00:19.324492 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:19.324511 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
·! 0:00:19.324531 {RSX [0x0000000]} RSX: GL RENDERER: Intel® HD Graphics (Intel)
·! 0:00:19.324539 {RSX [0x0000000]} RSX: GL VERSION: 4.3.0 - Build 20.19.15.5126
·! 0:00:19.324544 {RSX [0x0000000]} RSX: GLSL VERSION: 4.30 - Build 20.19.15.5126
·! 0:00:19.324599 {RSX [0x0000000]} RSX: Extension GL_ARB_texture_barrier is supported
·! 0:00:19.324621 {RSX [0x0000000]} RSX: Extension GL_ARB_depth_buffer_float is supported
·! 0:00:19.324685 {RSX [0x0000000]} RSX: Extension GL_ARB_compute_shader is supported
·! 0:00:19.324699 {RSX [0x0000000]} RSX: Extension GL_ARB_buffer_storage is supported
·! 0:00:19.324732 {RSX [0x0000000]} RSX: Extension GL_EXT_direct_state_access is supported
·! 0:00:19.326866 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:00:19.378720 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!

Hardware below minimal requirements, obviously.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
lolleri100
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3 posts 2 threads Joined: May 2020
05-06-2020, 09:01 PM -
#3
What is the Minimum hardware?
This post was last modified: 05-07-2020, 01:07 AM by Ani.
Ani
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4,276 posts 105 threads Joined: Aug 2017
05-07-2020, 01:08 AM -
#4
The emulator prompts you to read the Quickstart Guide when you open it
https://rpcs3.net/quickstart
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
lelegerry832
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1 posts 0 threads Joined: May 2020
05-11-2020, 05:00 PM -
#5
(05-06-2020, 06:31 PM)Ani Wrote: Intel® Atom™ x7-Z8700 CPU @ 1.60GHz | 4 Threads | 3.91 GiB RAM | TSC: 1.600GHz

·E 0:00:19.324329 {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·E 0:00:19.324435 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:19.324447 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureSubImage failed.
·E 0:00:19.324455 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:00:19.324463 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:00:19.324471 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:00:19.324492 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:19.324511 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
·! 0:00:19.324531 {RSX [0x0000000]} RSX: GL RENDERER: Intel® HD Graphics (Intel)
·! 0:00:19.324539 {RSX [0x0000000]} RSX: GL VERSION: 4.3.0 - Build 20.19.15.5126
·! 0:00:19.324544 {RSX [0x0000000]} RSX: GLSL VERSION: 4.30 - Build 20.19.15.5126
·! 0:00:19.324599 {RSX [0x0000000]} RSX: Extension GL_ARB_texture_barrier is supported
·! 0:00:19.324621 {RSX [0x0000000]} RSX: Extension GL_ARB_depth_buffer_float is supported
·! 0:00:19.324685 {RSX [0x0000000]} RSX: Extension GL_ARB_compute_shader is supported
·! 0:00:19.324699 {RSX [0x0000000]} RSX: Extension GL_ARB_buffer_storage is supported
·! 0:00:19.324732 {RSX [0x0000000]} RSX: Extension GL_EXT_direct_state_access is supported
·! 0:00:19.326866 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:00:19.378720 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!

Hardware below minimal requirements, obviously.
i have these errors, please i need help


ERROR: 0:149: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:149: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:149: 'assign' : cannot convert from 'const highp float' to '4-component vector of highp float'
Ani
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4,276 posts 105 threads Joined: Aug 2017
05-12-2020, 05:01 AM -
#6
Unsupported hardware/drivers.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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