Project Diva F 2nd crashed with error
Started by halakiw697




3 posts in this topic
halakiw697
Member


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2 posts 1 threads Joined: May 2020
05-03-2020, 09:37 PM -
#1
Hi Everyone!

Every time I run this game, I had this error.

If I click OK, the game and the emulator will close. But if I click "Play" in the emulator, the game will continue to work without models. (I can record a video, if necessary)

[Image: nj9mNlh.png]

Error:
F {RSX Decompiler Thread} SYS:
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000008 at 0000000000777190.
Emu Thread Name: 'RSX Decompiler Thread'.
Thread id = 1448.
Instruction address: 0000000000777190.
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.

[Image: afRQRCx.png]


Project Diva F 1nd works great for me.

I updated the video driver, installed the Redistributable package, reinstalled rpcs3, tried different PPUs, SPUs, Renderer, tried different versions of the game, launched rpcs3 with administrator rights and Windows 8 compatibility mode. Nothing helped me. Huh

My specs:
  • Window 10 LTSC,
  • Intel Xeon E5450,
  • Radeon HD7770,
  • 8GB RAM
Sorry for my bad English  Blush
Ani
Administrator
*******


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4,264 posts 105 threads Joined: Aug 2017
05-04-2020, 07:58 PM -
#2
Missing log file as indicated on the guidelines linked on your fatal error popup
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
halakiw697
Member


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2 posts 1 threads Joined: May 2020
05-04-2020, 09:53 PM -
#3
(05-04-2020, 07:58 PM)Ani Wrote: Missing log file as indicated on the guidelines linked on your fatal error popup
Sorry, I created the archive, but forgot to attach it

By the way, I found a partial solution to my problem.
If I change Shader Mode option to Legacy, the game will works.
But at any time, the game crashes with loading of shaders.

[Image: 2vscJxo.png]

The new error is this

[Image: U2Y9ssr.png]


F {RSX Worker 2} SYS: 
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000008 at 0000000000778320.
Emu Thread Name: 'RSX Worker 2'.
Thread id = 11720.
Instruction address: 0000000000778320.
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
This post was last modified: 05-05-2020, 05:20 PM by halakiw697.


Attached Files
.7z   log.7z (Size: 92.96 KB / Downloads: 4)
.7z   log2.7z (Size: 1.04 MB / Downloads: 5)
kimsk132
Member


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1 posts 0 threads Joined: May 2020
05-05-2020, 06:19 AM -
#4
I'm having this exact problem. However, the game worked okay with RPCS3 version 0.0.5-6906-7b5dcd9d_win64 with occasional lack/stutter when compiling shader. Any help appreciated.

Edit: Works fine with version 0.0.9-10279-95066762_win64
Edit2: Does not work with v0.0.9-10309-2b75df22_win64. Also added my crash log generated by the latest version (0.0.10-10334-907adc81)
Edit3: Version 0.0.10-10349-5dc8b052 works perfectly! Thank you!

CPU: AMD Ryzen 5 3550H with Radeon Vega 8
GPU: Nvidia GeForce GTX 1650
OS: Windows10
RAM: 16 GB
GPU Drivers' version: 445.87
This post was last modified: 05-11-2020, 01:05 AM by kimsk132. Edit Reason: update


Attached Files
.7z   rpcs3 log.7z (Size: 282.49 KB / Downloads: 5)


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