FailmoreBiohazard Code: Veronica [NPJB00135]
Started by Failmore




7 posts in this topic
Failmore
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6 posts 2 threads Joined: Apr 2020
04-25-2020, 09:12 PM -
#1
RPCS3 Version: 0.0.9-10258-256c74de Alpha

I hope i am doing this post correct

The game does appear to randomly crash but can be completed if you save often

I was able to fix shadows and reflections (mostly) with stict rendering mode.  I also had write color buffers enabled. 

I don't know if that log file I attached shows the crash in any way.

I played on a ryzen 3800x with an nvidia rtx 2080.  my last playthough I did not have strict rendering enabled (the one in the log) and the shadows were a complete mess.  I used Vulkan as OpenGL framerate was to low.  

PPU and SPU decoders were LLVM 

link to log GZ file because it is to large to upload https://drive.google.com/file/d/1ISmgFcp...sp=sharing



me and some others would love to see this get more stable at some point as this game has no PC version Sad


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onkeh
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13 posts 6 threads Joined: May 2020
05-05-2020, 12:00 PM -
#2
Does not at all for me! White screen on either renderer. Build 1bd6cb21 - Log is attached!


Attached Files
.7z   RPCS3.7z (Size: 156.7 KB / Downloads: 0)
Failmore
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6 posts 2 threads Joined: Apr 2020
05-05-2020, 06:12 PM -
#3
(05-05-2020, 12:00 PM)onkeh Wrote: Does not at all for me! White screen on either renderer. Build 1bd6cb21 - Log is attached!
I managed a full playthough the other day. over 5 hours no crash.   I attached my settings.

I would say this game could likely be moved to playable but i am going to be trying it more


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Failmore
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6 posts 2 threads Joined: Apr 2020
05-18-2020, 03:39 AM -
#4
so i have now played this 15 hours without a crash, i would say it works
digitaldude
RPCS3 Tester


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2,688 posts 524 threads Joined: Aug 2017
05-19-2020, 12:07 PM -
#5
so its playable?
Failmore
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6 posts 2 threads Joined: Apr 2020
07-19-2020, 07:53 PM -
#6
(05-19-2020, 12:07 PM)digitaldude Wrote: so its playable?

its pretty playable, i actually had no had a crash for a very long time...but i did just have one.  I think i attached the correct log.  There have been many times I have run this 6-8 hours without a crash.  however yesterday it crashed after 3.  I don't know if it was simply bad luck or some kind of regression from an update
This post was last modified: 07-19-2020, 07:54 PM by Failmore.


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.gz   RPCS3.log.gz (Size: 281.92 KB / Downloads: 1)
Failmore
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6 posts 2 threads Joined: Apr 2020
07-21-2020, 09:40 PM -
#7
(07-19-2020, 07:53 PM)Failmore Wrote:
(05-19-2020, 12:07 PM)digitaldude Wrote: so its playable?

its pretty playable, i actually had no had a crash for a very long time...but i did just have one.  I think i attached the correct log.  There have been many times I have run this 6-8 hours without a crash.  however yesterday it crashed after 3.  I don't know if it was simply bad luck or some kind of regression from an update

I am actually not even sure if i uploaded the right log file....are log files lost if RPCS3 full crash?
Jadusable2
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1 posts 0 threads Joined: Jul 2020
08-10-2020, 07:32 AM -
#8
So I'm still getting crashes. They are at random times, but it always seems to be when I'm using a door. Log was too big to attach to here is a link: https://drive.google.com/file/d/1Jt1gBTt...sp=sharing


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