Ninja Gaiden Sigma 2 BLUS30380 hangs in game
Started by regx8203




4 posts in this topic
regx8203
Member


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3 posts 1 threads Joined: Apr 2020
04-08-2020, 11:23 PM -
#1

.rar   RPCS3.20200409_025241.rar (Size: 394.48 KB / Downloads: 3)
.rar   RPCS3.20200409_020541.rar (Size: 463.97 KB / Downloads: 0)
.rar   RPCS3.20200409_005920.rar (Size: 838.04 KB / Downloads: 0)
.rar   RPCS3.20200408_234303.rar (Size: 662.72 KB / Downloads: 0)
.rar   RPCS3.20200408_232707.rar (Size: 1.03 MB / Downloads: 2)
.rar   RPCS3.20200408_172748.rar (Size: 478.63 KB / Downloads: 1)

Ninja Gaiden Sigma 2 BLUS30380

I already tried different configs but it still hangs every 10~20 min randomly. Attached logs in rar.


Below is my typical config:

RPCS3 v0.0.9-10145-dce81d4a Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-6700K CPU @ 4.00GHz | 8 Threads | 15.97 GiB RAM | TSC: 4.00GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 SYS: Initialization times before main(): 0.083011Gc
·! 0:00:00.397173 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1080 Ti' running on driver 445.75.0.0
·! 0:00:00.436045 GUI: Current language changed to English (en)
·! 0:00:00.540312 Compat: Finished reading database from file: D:/GAME/rpcs3/GuiConfigs/compat_database.dat
·! 0:00:02.312043 SYS: [ord:1] Object 'class patch_engine' is destroying
·! 0:00:02.314154 SYS: Path: D:/DISC/Ninja Gaiden Sigma 2 BLUS30380/PS3_GAME/USRDIR/EBOOT.BIN
·! 0:00:02.314420 SYS: Title: NINJA GAIDEN Σ2
·! 0:00:02.314422 SYS: Serial: BLUS30380
·! 0:00:02.314423 SYS: Category: DG
·! 0:00:02.314423 SYS: Version: 01.00 / 01.02
·! 0:00:02.314475 SYS: Vulkan SDK Revision: 126
·! 0:00:02.314959 SYS: Used configuration:
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: false
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: false
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  Accurate RSX reservation access: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Enabled
  Accurate xfloat: true
  Approximate xfloat: true
  PPU Accurate FMA: false
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: $(EmulatorDir)dev_flash/
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 50
  MSAA: Auto
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: false
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 16
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 60
  DECR memory layout: false
  Vulkan:
    Adapter: GeForce GTX 1080 Ti
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: Medium
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 70
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
  Keyboard: "Null"
  Mouse: "Null"
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
System:
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  PSN status: Disconnected
  NPID: ""
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "FPS: %F | %R | %V | %T [%t]"
This post was last modified: 04-09-2020, 06:53 AM by regx8203.
islandking
Member


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6 posts 1 threads Joined: Mar 2020
04-09-2020, 08:06 AM -
#2
In my case, I altered between OpenGL and Vulkan to finish the game, ie, in chapter2 opening scene, Vulkan will surely freeze, so change into OpenGL; when Volf appears, OpenGL is (very) slow, so switch to Vulkan, etc.

Attached my settings, hope it will help, but yeah, the game does crush under any settings if you play too long

Btw, have you tried NG3RE?


.rar   NGS2settings.rar (Size: 94.8 KB / Downloads: 8)
regx8203
Member


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3 posts 1 threads Joined: Apr 2020
04-09-2020, 02:44 PM -
#3
Yeah, same, in chapter2 opening scene, Vulkan will surely freeze~ need to use OpenGL to reach the first check point then restart with Vulkan.
I still can walk through the whole story mode, by retrying again and again.

If I remember, one or two years ago I tried NG3RE and it was worse then I gave up.
islandking
Member


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6 posts 1 threads Joined: Mar 2020
04-09-2020, 05:05 PM -
#4
Maybe you should keep OpenGL as long as possible, from my experience it's more stable for NGS2 than Vulkan.

NG3RE is still broken
For me, very rarely it's able to pass Tecmo logo, but fog issue persists & crashes after Ryu is cursed the first time upon defeating masked man.
https://forums.rpcs3.net/thread-201551.html
This post was last modified: 04-09-2020, 05:41 PM by islandking.
regx8203
Member


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3 posts 1 threads Joined: Apr 2020
04-10-2020, 06:14 PM -
#5
OpenGL is slower and sometimes has some missing graphics like blank/black floor, but thanks for the advice~


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