Scott Pilgrim Vs The World The Game not launching and or compiling shaders?
Started by MeroAlph




6 posts in this topic
MeroAlph
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0
4 posts 1 threads Joined: Feb 2020
02-25-2020, 11:14 PM -
#1
SPECS:
8 Gigs Of Ram
I3 4130
Intergrated Graphics
Running On Windows 10

Everytime I try to run the game this weird error occurs and it doesn't play I tried other settings and the interpreters and they didn't work the only thing that worked was me turning off the video input letting the game finally start but.... of course not display I included a log to see if anyone can figure it out?
Ani
Administrator
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16
4,278 posts 105 threads Joined: Aug 2017
02-26-2020, 06:46 PM -
#2
Using unsupported GPU drivers, but you can provide RPCS3.log either way to check
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
MeroAlph
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0
4 posts 1 threads Joined: Feb 2020
02-28-2020, 11:35 PM -
#3
(02-26-2020, 06:46 PM)Ani Wrote: Using unsupported GPU drivers, but you can provide RPCS3.log either way to check
oop thought I did here ya go
This post was last modified: 02-28-2020, 11:37 PM by MeroAlph.


Attached Files
.gz   RPCS3.log.gz (Size: 454.3 KB / Downloads: 1)
pi-maniac
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1 posts 0 threads Joined: Feb 2020
02-29-2020, 09:16 AM -
#4
(02-25-2020, 11:14 PM)MeroAlph Wrote: SPECS:
8 Gigs Of Ram
I3 4130
Intergrated Graphics
Running On Windows 10

Everytime I try to run the game this weird error occurs and it doesn't play I tried other settings and the interpreters and they didn't work the only thing that worked was me turning off the video input letting the game finally start but.... of course not display I included a log to see if anyone can figure it out?


Hi There. I am playing with this one a lot, saw the same issues and solved it by doing the following. 

Right click on game title & Create a custom config.
In the GPU section tick the box that says "Disable Vertex Cache"
Save config and play the Game.

Your Welcome - Drew @ Pi-Mania
MeroAlph
Member


0
4 posts 1 threads Joined: Feb 2020
02-29-2020, 02:30 PM -
#5
(02-29-2020, 09:16 AM)pi-maniac Wrote:
(02-25-2020, 11:14 PM)MeroAlph Wrote: SPECS:
8 Gigs Of Ram
I3 4130
Intergrated Graphics
Running On Windows 10

Everytime I try to run the game this weird error occurs and it doesn't play I tried other settings and the interpreters and they didn't work the only thing that worked was me turning off the video input letting the game finally start but.... of course not display I included a log to see if anyone can figure it out?


Hi There. I am playing with this one a lot, saw the same issues and solved it by doing the following. 

Right click on game title & Create a custom config.
In the GPU section tick the box that says "Disable Vertex Cache"
Save config and play the Game.

Your Welcome - Drew @ Pi-Mania
Didn't Work sadly but thanks for the help!
Ani
Administrator
*******


16
4,278 posts 105 threads Joined: Aug 2017
02-29-2020, 02:59 PM -
#6
·E 1:40:50.244300 {RSX Decompiler Thread} RSX: Failed to compile shader: ERROR: 0:172: 'tex00' : undeclared identifier
ERROR: 0:172: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:172: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:172: 'assign' : cannot convert from 'const highp float' to '4-component vector of highp float'

Known bug on Intel drivers, nothing to do there.

You may have some luck on a modern Linux distro with Mesa drivers.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
MeroAlph
Member


0
4 posts 1 threads Joined: Feb 2020
02-29-2020, 03:31 PM -
#7
(02-29-2020, 02:59 PM)Ani Wrote: ·E 1:40:50.244300 {RSX Decompiler Thread} RSX: Failed to compile shader: ERROR: 0:172: 'tex00' : undeclared identifier
ERROR: 0:172: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:172: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:172: 'assign' :  cannot convert from 'const highp float' to '4-component vector of highp float'

Known bug on Intel drivers, nothing to do there.

You may have some luck on a modern Linux distro with Mesa drivers.
Fug okay thank yall for ze help


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