MotorStorm [NPEA80017]
Started by Rainmaker1997




1 posts in this topic
Rainmaker1997
Member


0
10 posts 7 threads Joined: Mar 2019
07-16-2019, 11:33 AM -
#1
RPCS3 0.0.6-8365-94af3b3f Alpha
[Image: b7NUnoo] https://imgur.com/a/b7NUnoo
Laggy with minor graphical issues
(doesn't let me add a log attachment)
This post was last modified: 07-16-2019, 12:40 PM by Rainmaker1997.
Tip: If you find yourself dying, do not fight back.
sandman15552000
Member


0
4 posts 1 threads Joined: Dec 2017
02-10-2020, 05:51 PM -
#2
Can beat the game without crach car shutters and reflections and shadows messed up allot better if first person veiw frame rate solid 60.

Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
MSAA: Auto
Write Color Buffers: true
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: true
Force High Precision Z buffer: false
Strict Rendering Mode: true
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: true
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 150
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60


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