01-19-2020, 09:48 PM -
Note: This is supposed to be a time locked demo, but it appears that due to sceNpDrmGetTimelimit not being fully implemented (yet?) it is playable despite being well past 2011.
With older RPCS3 builds this game required SPU Interpreter to run, but when tested with a version RPCS3 v0.0.8-9412-858ce014 [2020-01-19], it runs flawlessly with the following:
Renderer: Vulkan
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Demo runs fullspeed and is beatable from start to finish. It appears to build a lot of SPU modules, so maybe setting SPU Block Size to Mega would be beneficial, but I have not tested it.
On runs with SPU/RSX caches built I did encounter occasional RSX FIFO desyncs - Driver Wake-Up Delay: 200 seems to have resolved it for me, although results will obviously vary depending on PC specs.
With older RPCS3 builds this game required SPU Interpreter to run, but when tested with a version RPCS3 v0.0.8-9412-858ce014 [2020-01-19], it runs flawlessly with the following:
Renderer: Vulkan
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Demo runs fullspeed and is beatable from start to finish. It appears to build a lot of SPU modules, so maybe setting SPU Block Size to Mega would be beneficial, but I have not tested it.
On runs with SPU/RSX caches built I did encounter occasional RSX FIFO desyncs - Driver Wake-Up Delay: 200 seems to have resolved it for me, although results will obviously vary depending on PC specs.