Bloom effect appears buggy with iDOLM@STER One for All
Started by Nekki Basara




6 posts in this topic
Nekki Basara
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4 posts 1 threads Joined: Jun 2019
06-10-2019, 05:01 AM -
#1
Hello. I'm having some weird bug with idolm@ster one for all's bloom effect. The game and everything works fine, but for some reason, the bloom looks like this: https://imgur.com/vgem9EO
As you can see, it has some weird square around the character that annulates the bloom, but the rest looks fine.

I've seen someone's gameplay (https://youtu.be/xuqzMiol2r8?t=253) and they don't seem to have this problem. What can I do to solve this? Is there an option in the emulator to fix bloom for some games like this one?
Ani
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4,264 posts 105 threads Joined: Aug 2017
06-10-2019, 02:28 PM -
#2
Missing log file
https://github.com/RPCS3/rpcs3/wiki/How-...or-Support
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Nekki Basara
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4 posts 1 threads Joined: Jun 2019
06-10-2019, 04:29 PM -
#3
(06-10-2019, 02:28 PM)Ani Wrote: Missing log file
https://github.com/RPCS3/rpcs3/wiki/How-...or-Support
Omg I'm so sorry! Totally forgot, here's the files.
This post was last modified: 06-10-2019, 04:30 PM by Nekki Basara.


Attached Files
.7z   RPCS3.7z (Size: 509.86 KB / Downloads: 2)
Ani
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4,264 posts 105 threads Joined: Aug 2017
06-14-2019, 04:26 PM -
#4
Try the latest build first

If the issue also happens there, try SPU LLVM and TSX Disabled (there's currently a regression with TSX that's being fixed)
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Nekki Basara
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4 posts 1 threads Joined: Jun 2019
06-16-2019, 10:11 PM -
#5
(06-14-2019, 04:26 PM)Ani Wrote: Try the latest build first

If the issue also happens there, try SPU LLVM and TSX Disabled (there's currently a regression with TSX that's being fixed)

So I tried the new build and now it just won't start when I use OpenGL, it stays forever at "compiling shaders" with a black screen whenever I open the game (and when I disable TSX + SPU LLVM, it just crashes the first time, and after opening it a second time it stays, again, compiling the shaders forever).

I tried Vulkan and it works, but this build somehow messed up the game since now instead of having a weird bug with the bloom, it makes the screen completely black in some of the camera movements, as you can see here: https://imgur.com/eIja04d

(I also used TSX Disabled and SPU LLVM in here)
This post was last modified: 06-16-2019, 10:12 PM by Nekki Basara.


Attached Files
.7z   RPCS3.7z (Size: 364.27 KB / Downloads: 0)
Nekki Basara
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4 posts 1 threads Joined: Jun 2019
07-13-2019, 09:57 AM -
#6
Well... any solution?
nProtect
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1 posts 0 threads Joined: Mar 2018
07-13-2019, 06:54 PM -
#7
I have tested this game, This bug started on commit 8253 until now (commit 8231 still normal)


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