Brink [BLES01304]
Started by GrantKane




2 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-08-2019, 01:17 AM -
#1
RPCS3 v0.0.6-7935-f30af3cc Alpha | HEAD
Quote:·F 0:12:13.170876 {SPU[0x2000002] Thread (SD_CellSpursKernel2) [0x032b4]} MEM: Access violation reading location 0x0
[Image: sXHwii1.png]


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LoStraniero91
Member


0
17 posts 8 threads Joined: Dec 2017
12-07-2019, 01:25 PM -
#2
RPCS3 0.0.7-9212-6a4b49d5 Alpha
Status: INTRO

PPU LLVM shows just a white screen with:
Code:
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: Null function
(in file C:\projects\rpcs3\Utilities\JIT.cpp:567)
PPU Interpreter (Fast) hangs at the intro screen with:
Code:
F {SPU[0x0000100] Thread (SD_CellSpursKernel0) [0x032b4]} MEM: Access violation reading location 0x0
   
LoStraniero91
Member


0
17 posts 8 threads Joined: Dec 2017
05-06-2022, 01:04 PM -
#3
RPCS3 0.0.22-13563-02d22dca
Status: INGAME

Gets ingame with libaudio.sprx.
SPU LLVM gives stuttery performance, use ASMJIT instead. Full speed with barely no slowdowns.
Audio is totally missing. Missions can be started and played, but textures will not fully load, leaving everything with low-res assets. May randomly freeze with: 

Code:
F {RSX [0x001ba84]} SIG: Thread terminated due to fatal error: rsx::get_address(offset=0x21680, location=0x66626660): Local RSX REPORT offset out of range!
This post was last modified: 05-07-2022, 10:35 PM by digitaldude.


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