[what if] RPCS3 were written in C#
Started by RPCS3_FAN




1 posts in this topic
RPCS3_FAN
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40 posts 9 threads Joined: Dec 2017
03-07-2019, 01:15 PM -
#1
Hallo,

what if RPCS3 were written in C#?

How much more or less resources would it need?

Is C# in cases like Emulators and high quality Games slower than C++?

How much more resources would it take if Metro Exodus (for example) were written in C#?
Narihari
Member


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6 posts 0 threads Joined: Nov 2018
03-28-2019, 04:46 PM -
#2
C++ was created to make the management of a big project easier. While C# was created to simplify the creation of simple applications on Desktop with a good looking interface thanks to WPF.

C++ and C# are technically the same in the background, but their usefulness is quite different, so it's better for RPCS3 to be written in C++


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