Mobile Suit Gundam Extreme Vs Full Boost [NPJB00512]
Started by UaQ - lover




2 posts in this topic
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
02-12-2019, 12:33 AM -
#1
RPCS3 v0.0.6-7793-84d42ecb Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

stats: Ingame

screenshot

https://drive.google.com/file/d/1AFrWJER...sp=sharing


Gameplay with fps Vulkan 2min

https://drive.google.com/file/d/1QU_rsBI...sp=sharing

log file in Attachment


Attached Files
.gz   RPCS3 Mobile Suit Gundam Extreme Vs Full Boost NPJB00512.log.gz (Size: 864.88 KB / Downloads: 308)
soon
Solstar82
Banned


41 posts 11 threads Joined: Dec 2017
05-02-2019, 08:13 PM -
#2
(02-12-2019, 12:33 AM)UaQ - lover Wrote: RPCS3 v0.0.6-7793-84d42ecb Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

stats: Ingame

screenshot

https://drive.google.com/file/d/1AFrWJER...sp=sharing


Gameplay with fps Vulkan 2min

https://drive.google.com/file/d/1QU_rsBI...sp=sharing

log file in Attachment

worked fine until latest release. using latest one 0.0.6 8051, game hangs at main menu with this error in the log

F {SPU[0x2000006] Thread (atrac3plusCellSpursKernel0) [0x0dd7c]} class std::out_of_range thrown: invalid map<K, T> key
BOBdotEXE
Member


0
4 posts 1 threads Joined: Jan 2022
01-13-2022, 06:39 AM -
#3
Status: Playable
tested on RPCS3 v0.0.20-13176-f5260277

AMD Ryzen 5 3600X
GeForce RTX 2060 SUPER

GamePlay Video clips: https://gfycat.com/@bobdotexe/collection...-npjb00512
(Screenshots are compressed stills from the above video, sorry about the quality)

I ran and logged played through a single round of each main mode, arcade mode, freeplay and mission mode.
I had no crashes, and the game does not hang on the main menu.

The game has some audio stuttering, much like 'extreme vs',
But this game also seems to have both audio and video stutter during pre-fight loading screens.

Other than that, it seems to run well with my settings. https://imgur.com/a/uS9MDpV

It had a harder time reaching 60fps than the first game, but I think that may be my hardware.
I'd be willing to do more testing if needed.
This post was last modified: 01-14-2022, 05:04 PM by BOBdotEXE. Edit Reason: added Screenshots/video clips.


Attached Files Thumbnail(s)
                   

.gz   RPCS3.log.gz (Size: 1.41 MB / Downloads: 14)


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