Asassin's Creed Revelations [BLUS30905]
Started by crispy81




1 posts in this topic
crispy81
Member


0
175 posts 19 threads Joined: Jan 2018
12-01-2018, 11:27 PM -
#1
Goes ingame. Then locks up/freezes.

RPCS3 v0.0.5-7539-25414953 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.86 GiB RAM | AVX+ | TSX

Opengl - default settings. Also tried enabling 'Write Colour Buffers' and/or Strict Rendering mode.

PPU: LLVM
SPU: ASMJIT

Severe graphical issues
Sound is ok.
Good framerate before it crashes.

Screenshots and log attached.
This post was last modified: 12-01-2018, 11:28 PM by crispy81.


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moccor
Member


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17 posts 8 threads Joined: Jun 2018
11-24-2019, 03:00 AM -
#2
I was playing with Assassins Creed Revelations and mind crashed at about the same place as this poster did on Vulkan. On OpenGL, it can get further, at 2-4FPS. On OpenGL it gets to the next Cinematic where you walk up to the door and crashed. I then loaded the game back up in Vulkan, it apparently saved at that cinematic right after touching the door and it made it past the cinematic and into gameplay. I climbed to the very top of the building where it says "press O to interact" and it crashed, here is my log, though I feel like screenshots might have helped. But I didn't expect it to crash.

Apparently the logs are too big to post, did I do this right on the 'Gist'?
https://github.com/moccor/moccor/commit/...fbe2affbea

Also, patch v1.0 works for me but when updating to patch v1.04 of the game, it doesn't like to load.
This post was last modified: 11-24-2019, 03:30 AM by moccor.


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