Gran Turismo Academy 2013 [NPJA90251]
Started by Etokapa




2 posts in this topic
Etokapa
Member


0
55 posts 16 threads Joined: Jan 2018
12-01-2018, 06:17 AM -
#1
Game: GTアカデミー 2013 | Gran Turismo Academy 2013
Build: rpcs3-v0.0.5-7536-ec768afb_win64
Status: Loadable (Black Screen 60FPS)

Gets stuck on

Code:
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed

if you use OpenGL or Vulkan and just sits there on Null. If set to DX12, it does seem to be doing "something" based on the console putting out building SPU messages, but it's still black and it runs at .05 FPS.

I even tried the wonky settings used in NPEA, but no dice.


Attached Files
.gz   RPCS3.log.gz (Size: 1.74 MB / Downloads: 0)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-09-2018, 11:39 PM -
#2
Moving to general discussion until proper intro/ingame report is made. This game suffers from a race condition, i have confirmed it can go ingame.
nickrossman39
Member


0
912 posts 820 threads Joined: Aug 2022
01-31-2023, 02:18 PM -
#3
RPCS3 v0.0.26-14637-c471120a Alpha | master | FW 4.88 | 5.15.85-1-MANJARO
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (526.47)

Ingame.
This post was last modified: 01-31-2023, 02:25 PM by nickrossman39.


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