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Castlevania: Lords of Shadow 2 [NPEB01434] Playable
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The Game is Playable with this massage :

RPCS3 v0.0.5-7431-83b6c985 Alpha | HEAD
AMD FX™-9590 Eight-Core Processor | 8 Threads | 31.96 GiB RAM | AVXx
S LDR: Boot successful.
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-7A5A65FD3BAF57B6-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+050B20-FA1E545906A07059-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+091428-6066DFA09B7414CE-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+0D1D80-3F4E5DE8C8F7A41A-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+112710-C7C7E1CF420CA75A-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+152DA0-D515CDD2D4C11A21-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1936E8-D5812FBF9430B03F-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1D3DCC-C69B0A9740413F83-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+214418-788CE83ABE123539-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+254A08-6E45573F3C19C262-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2955F4-D2606D76F4BC7184-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2D4D60-40488A42D3DF9028-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+315578-ABF8CE7EC914FB08-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3555F0-396F3F21F373C664-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+395DB0-7D4851A484566CAE-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3D636C-CAD92ADB300D170D-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+416650-211802AB6802919E-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+456C54-A6604BB8E63AD258-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+4976C0-FEEB0B1490923A98-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+4D780C-0B913228E34BB016-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+517A3C-ED215B0037883DFF-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+5583DC-14E4136AD9B84BA6-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+59881C-D1DAFF577B882FF2-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+5D8CD0-0EB336C6F8963B9A-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+619094-E8AD75D9A6EB200D-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+659408-8719741636A6D3AA-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+699C30-21E5FF1296DC9017-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+6DA0F0-AF9723100D03EE2F-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+71A8C8-E4CCEC562A6D7FAA-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+75AFE8-50FE985A0131EB82-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+79B008-509D875D538F4865-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+7DAE84-07631FF93C8DAB6A-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+81AE28-173A02A9D80F9646-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+85ACC8-351EC11C240AD506-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+89ADE0-BF71F212A5009C6A-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+8D1090-E5489B18FAE49AEF-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+911518-B9A10DFF8D132F1E-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+951730-1C19935D25306F53-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+992570-639B74146366EA1E-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+9D3640-B552006E5B95EEF4-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A14370-ECB781BD7BADE309-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A546E0-F861C6575A0B5454-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+A94AE0-B451FBBF1ED093C0-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+AD3830-2575340C2A6B4B8B-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B13AE0-EC22AA79C5E1F08B-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B53E04-C20391B934D1565B-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+B9416C-F0FA3507F5E23269-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+BD4334-245764B3518C8FB9-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+C14C0C-A3DDB89B14EDCAE7-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+C54B80-BE5A7682BAB8721D-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+C952D4-1AB8F40FEEF2FFFE-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+CD4E28-9AF2ED046936D510-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-liblv2.sprx-6E56691FE33B8E4B-bdver2.obj
S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Recompiler Runtime (ASMJIT) initialized...
S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Runtime: Built 1910 functions.
U {PPU[0x1000000] Thread (main_thread) [0x0121fe64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x012200bc]} sys_prx TODO: _sys_prx_register_library(library=*0x12226a0)
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x01263d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x012214d0]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012214d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x012214d0]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012214d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x012214d0]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012214d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0122061c]} sys_prx TODO: _sys_prx_register_module()
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} PPU: LLVM: Loaded module v2-libadec.sprx-C1FA8E97F96CF507-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} PPU: LLVM: Loaded module v2-libat3dec.sprx-CF7CA4764ADFE9E1-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} PPU: LLVM: Loaded module v2-libatxdec.sprx-6D48FF4B62CB07E2-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} PPU: LLVM: Loaded module v2-libatrac3plus.sprx-579A6F0C799EE900-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} sys_prx: Loaded module: /dev_flash/sys/external/libatrac3plus.sprx
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} PPU: LLVM: Loaded module v2-libl10n.sprx-CF794CD12F0202AD-bdver2.obj
S {PPU[0x1000000] Thread (main_thread) [0x012209ac]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
U {PPU[0x1000000] Thread (main_thread) [0x005b15a8]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00408c0, option=*0x0, waitForEvent=0)
S RSX: New program compiled successfully x1934
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
E {PPU[0x1000000] Thread (main_thread) [0x012e1174]} LDR: EDAT: Block at offset 0x120 has invalid hash!
E {PPU[0x1000000] Thread (main_thread) [0x012e1174]} LDR: Error Decrypting data
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLES01644/USRDIR/DLC2/filelist.key.edat” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1174]} LDR: EDAT: Block at offset 0x120 has invalid hash!
E {PPU[0x1000000] Thread (main_thread) [0x012e1174]} LDR: Error Decrypting data
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLES01644/USRDIR/DLC4/filelist.key.edat” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/game.cfg” [1]
U {PPU[0x1000000] Thread (main_thread) [0x012a7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0121ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0121ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Data02.packed” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/German.packed” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e2000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Voices/” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e2000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Voices/” [2]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Pack1.packed” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Pack00.packed” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e2000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/mods/” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e2000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/mods/” [2]
S HLE: XInput device 0 reconnected
E {PPU[0x1000000] Thread (main_thread) [0x00820bb8]} 'sys_event_queue_destroy' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00820c24]} 'sys_event_port_send' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00820c40]} 'sys_event_queue_destroy' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000000] Thread (main_thread) [0x00820c50]} 'sys_event_queue_destroy' failed with 0x80010005 : CELL_ESRCH [3]
E {PPU[0x1000000] Thread (main_thread) [0x00820c5c]} 'sys_spu_thread_group_suspend' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00820c6c]} 'sys_spu_thread_group_terminate' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00820c88]} 'sys_spu_thread_group_join' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00820c94]} 'sys_spu_thread_group_destroy' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00820ca8]} 'cellAudioPortStop' failed with 0x80310703 : CELL_AUDIO_ERROR_NOT_INIT [1]
E {PPU[0x1000000] Thread (main_thread) [0x012151a4]} 'cellAudioRemoveNotifyEventQueue' failed with 0x80310703 : CELL_AUDIO_ERROR_NOT_INIT [1]
E {PPU[0x1000000] Thread (main_thread) [0x008217a4]} 'cellAudioPortClose' failed with 0x80310703 : CELL_AUDIO_ERROR_NOT_INIT [1]
E {PPU[0x1000000] Thread (main_thread) [0x008217b0]} 'cellAudioQuit' failed with 0x80310703 : CELL_AUDIO_ERROR_NOT_INIT [1]
S {Audio Thread} XAudio 2.9 initialized
U {PPU[0x1000000] Thread (main_thread) [0x012a7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x2
U {PPU[0x1000000] Thread (main_thread) [0x0121ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0121ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000000] Thread (main_thread) [0x0086b23c]} sys_ppu_thread TODO: sys_ppu_thread_rename(thread_id=0x100000d, name=“PxWorker00”)
U {PPU[0x1000000] Thread (main_thread) [0x0086b23c]} sys_ppu_thread TODO: sys_ppu_thread_rename(thread_id=0x100000e, name=“pxtask::SpursDispatcher”)
E {PPU[0x100000f] Thread (trophy_setup_thread) [0x01215654]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x10292e0, arg=*0x10ba5e0, options=0x1)
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/German/CESA.bik” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/CESA.bik” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/DLC4/Video/German/Legal.bik” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/DLC4/Video/Legal.bik” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/German/Legal.bik” [1]
E {PPU[0x100000f] Thread (trophy_setup_thread) [0x001177d0]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0xd00f98d4, data=*0xd00f98c0)
E {PPU[0x100000f] Thread (trophy_setup_thread) [0x00117814]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x10ba5fc, count=*0x10ba60c)
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/German/Konami.bik” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/German/MercurySteam.bik” [1]
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/German/Trailer.bik” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/Trailer.MSEsub” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/Trailer.MSErum” [1]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/German/Trailer.bik” [2]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/Trailer.MSEsub” [2]
E {PPU[0x1000000] Thread (main_thread) [0x012e1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB01434/USRDIR/Video/Trailer.MSErum” [2]

No Problems at all .


CPU Settings :

PPU Decoder - LLVM Recompiler (fastest)

SPU Decoder - ASMJIT Recompiler (fastest)

Firmware Settings - Load liblv2.sprx only

SPU Block Size - Save

GPU Settings :

Renderer Vulkan

Framelimit Auto

Anisotropic Filtering 16x


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