SOCOM 4: U.S. Navy SEALs [BCUS98135]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
09-16-2018, 03:43 AM -
#1
RPCS3 v0.0.5-7345-ed8aa774 Alpha | HEAD
Black screen only after intro loading.
[Image: 5Z0In4B.png]


Attached Files
.7z   RPCS3.7z (Size: 697.7 KB / Downloads: 10)
CarolineHix
Member


0
13 posts 1 threads Joined: Jan 2018
05-08-2019, 08:28 AM -
#2
Tongue 0.0.6-736c62cc - Take's a few boot's before it allows you to go in-game.


Attached Files Thumbnail(s)
   
digitaldude
RPCS3 Tester


3
3,029 posts 559 threads Joined: Aug 2017
05-08-2019, 03:40 PM -
#3
need log.
CarolineHix
Member


0
13 posts 1 threads Joined: Jan 2018
05-09-2019, 06:26 AM -
#4
Working on this build to (latest) https://ci.appveyor.com/api/buildjobs/h8...e_win64.7z


Attached Files
.gz   RPCS3.log.gz (Size: 1.63 MB / Downloads: 2)
site
Member


0
3 posts 0 threads Joined: Oct 2019
10-07-2019, 06:49 PM -
#5
Hello, I tried booting this up on build 0.0.7-8834-aa659f3c but ran into the same crash at load as the original poster

Intel i7-9750H
16GB RAM
NVIDIA 1660 Ti, driver ver: 436.48
Win10

I tried running at default settings and then using both Interpreters to no avail, but I'm uploading the logs of both in case there may be something of use. Also, I tried switching to from Vulkin to OGL but that didn't help either.


Attached Files
.7z   rpcs3-socom4log-default.7z (Size: 1.57 MB / Downloads: 2)
.7z   rpcs3-socom4log-interpreter.7z (Size: 683.53 KB / Downloads: 0)
site
Member


0
3 posts 0 threads Joined: Oct 2019
10-13-2019, 11:21 PM -
#6
With the latest build 0.0.7-8880-c4ccac9a using OpenGL the game now boots into the main menu (Vulkan still crashes at the compile shader black screen with the error


F {RSX [0x169fa28]} RSX: class std::runtime_error thrown: Unreachable
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\VK\VKTextureCache.h:226)


however, now it crashes when loading the intro movie. Sometimes it will play the sound of the movie while displaying a black screen before crashing, sometimes it will crash as soon it the loading bar disappears.
This post was last modified: 10-14-2019, 05:36 PM by site. Edit Reason: added minor detail, and crash log i thought i had uploaded but apparently didnt


Attached Files
.7z   rpcs3-socom4.7z (Size: 1.14 MB / Downloads: 2)
Illusion0001
Member


0
5 posts 2 threads Joined: Apr 2020
08-30-2020, 05:29 AM -
#7
RPCS3 v0.0.11-10807-9a51f222
Ingame on OGL

[Image: unknown.png]

RPCS3.zip
raptor150cz
Member


0
3 posts 0 threads Joined: Feb 2022
05-20-2022, 04:40 AM -
#8
- SYS: RPCS3 v0.0.22-13604-5a581f46 Alpha | master
- SYS: 12th Gen Intel® Core™ i7-12700KF | 20 Threads | 15.86 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2022-05-20T12:34:12
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3070' running on driver 512.59.0.0
- SYS: Firmware version: 4.88
S UPDATER: RPCS3 is up to date!

Mission 13 can't Finish. After cutscene every time Crash with RSX fatal error.

E RSX: Unknown/illegal instruction: 0x50 (forced unit 0)
E RSX: ERROR: 0:132: 'mix' : ambiguous best function under implicit type conversion
ERROR: 0:132: 'assign' : cannot convert from ' global 4-component vector of double' to ' temp highp 4-component vector of float'
ERROR: 0:132: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.


F {RSX [0x0160230]} SIG: Thread terminated due to fatal error: Failed to compile fragment shader
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:29[:25], in function compile)

Now working for me : PPU Decoder Intepreter (Static) , Multithreated RSX, ZCULL Aprroximate (Fast), Disable native float 16 support, Force Disable Exclusive Full Screen, PPU Vector NaN Fixup

[Image: Socom.jpg]
This post was last modified: 05-20-2022, 02:27 PM by raptor150cz.


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