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Midnight Club: Los Angeles - Complete Edition [BLES00652]
#1
RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Ingame.
[Image: 4evwinf.jpg]
[Image: WUJzxoz.png]


Attached Files
.7z   RPCS3.7z (Size: 462.63 KB / Downloads: 86)
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#2
Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000



Attached Files
.rar   ASMJIT_log.rar (Size: 412.93 KB / Downloads: 7)
.rar   LLVM_log.rar (Size: 65.11 KB / Downloads: 6)
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#3
(05-31-2019, 05:37 AM)BFG9000 Wrote: Tested on version 0.0.6-8172-e118c9e5.
Seems like graphics are fine, but framerate is low, around 6 fps in game.
Also crashes on startup with LLVM Recompiler set as SPU Decoder.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000


You need to enable Write Color Buffers to fix broken car graphics (bugged colors and detached parts when you crash into any object).
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#4
Tested on version 0.0.7 -9242-c65bb0d2 Alpha.
Around 11-16 FPS. Graphics fine in Vulcan, small issues in OpenGL (worse anti aliasing?)

CPU: i7 7820X
GPU: Geforce 2080
RAM: 16 GB

LLVM Recompiler, unlocked frame rate (game will still lock to 30), default resolution.


Vulcan:
[Image: midnight.png]

OpenGL:
[Image: openglmid.png]
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