inFamous 2 [NPUA80638]
Started by Kilowog01




6 posts in this topic
Kilowog01
Unregistered


 
03-01-2017, 10:33 AM -
#1
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

white screen without fps
money123451
Member


0
88 posts 17 threads Joined: Aug 2017
09-07-2017, 02:29 AM -
#2
Build 0.0.3-3-7c897d5
now is loadable.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 48.42 KB / Downloads: 82)
ryzen 5 1600 AF stock because lazy
RX 580 8gb stock on linux as changing any the AMDGPU settings causes odd issues
16 gigs of DDR4 at 2800mhz forgot timings they work
kubuntu 64 bit what ever the latest version is mesa drivers.

finished RDR in the emulator.
money123451
Member


0
88 posts 17 threads Joined: Aug 2017
12-02-2017, 12:52 AM -
#3
Build 0.0.4-6195-3fbc960c

Goes ingame with opengl and SPU fast at a few fps with visual issues are all over the place but unlike all the other infamous games the games controls work why I don't know and don't care still unplayable and rare to have it not crash in the intros revisit once visuals in infamous Festival of bloods are fixed since it looks mostly the same with visual issues.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 384.52 KB / Downloads: 22)
ryzen 5 1600 AF stock because lazy
RX 580 8gb stock on linux as changing any the AMDGPU settings causes odd issues
16 gigs of DDR4 at 2800mhz forgot timings they work
kubuntu 64 bit what ever the latest version is mesa drivers.

finished RDR in the emulator.
Talkashie
Moderator
*****


0
14 posts 1 threads Joined: Aug 2017
12-02-2017, 03:20 AM -
#4
Moving to ingame.
tricui11
Member


0
21 posts 0 threads Joined: Nov 2017
12-28-2017, 03:39 AM -
#5
RPCS3 v0.0.4-6277-e768bdc8 Alpha 
SPU Interpreter (Fast)
4-5 FPS no matter OGL or Vulkan
OGL
[Image: 0c3c95eea3683234ad050f29b4c91756-full.png]
Vulkan
[Image: 2f3a788a01d8fd3e6a7123e41cd7c1f6-full.jpg]
when i switch rpcs3 to Vulkan MSI afterburner monitoring not works. but when rpcs3 switch in OGL it's fine . does anybody knows how to fix it?
[Image: wv30ne-6.png]
Hellfix
Member


0
1 posts 0 threads Joined: Sep 2019
09-14-2019, 11:40 AM -
#6
Currently as of 0.0.7-8709-b70c08a2 alpha (and maybe before) it gets ingame and is slightly playable, mostly bounces between 11-18 fps.
EDIT: 0.0.11-10665-af1ceb11 Alpha currently cant finish first bomb scare mission.
This post was last modified: 07-18-2020, 10:31 PM by Hellfix.
CaptainFrostty
Member


0
4 posts 2 threads Joined: Feb 2021
04-12-2024, 10:03 AM -
#7
Currently as of 0.0.31-16306-622894a, game is playable. face generation can be a little iffy and also sometimes enemies can have issues generating but nothing very major so far. Going through the game you can get passed the UGC stuff without having issues. Will post screenshots.

   
   

Small Edit: Resolution Scale is forced to 1920x1080, Shader Quality is Set to Ultra, Anisotropic Filter is set to 16x. These could all be on my end but results can differ on machine without these settings and only using default settings.
This post was last modified: 04-12-2024, 10:09 AM by CaptainFrostty.


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