itsLollo1000Modern Warfare 2 Issue with starting Multiplayer [BLUS30377]
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itsLollo1000
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1 posts 1 threads Joined: Jun 2018
06-22-2018, 08:04 AM -
#1
Hello,

im new to this kind of scene but im trying to open Modern Warfare 2 BLUS30377 US version in RPCS3.

I want to start Multiplayer and when trying to open it i get this error:



Code:
RPCS3 v0.0.5-6977-8f1c36d79 Alpha | HEAD
Intel(R) Core(TM) i5-4308U CPU @ 2.80GHz | 4 Threads | 7.91 GiB RAM | AVX+
S LDR: Updates found at /dev_hdd0/game/BLUS30377/!
S LDR: Boot successful.
S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Recompiler Runtime (ASMJIT) initialized...
S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Runtime: Built 698 functions.
U {PPU[0x1000000] Thread (main_thread) [0x024c3d0c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
U {PPU[0x1000000] Thread (main_thread) [0x02567c94]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x02567d88]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x024a6890]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x024a6890]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x02567d88]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x024a6890]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x024a6890]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
E {PPU[0x1000000] Thread (main_thread) [0x02741ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLUS30377/USRDIR/packfile1.pak” [1]
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
E {PPU[0x1000000] Thread (main_thread) [0x0025f27c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x20b, alignment=0x10000000, alloc_addr=*0x1ce4c14)
U {PPU[0x1000000] Thread (main_thread) [0x024a0830]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00104b0, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x024a67a0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x024a67b0]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000000] Thread (main_thread) [0x024a67a0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000000] Thread (main_thread) [0x024a67b0]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [2]
E {PPU[0x1000000] Thread (main_thread) [0x024a67a0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3]
E {PPU[0x1000000] Thread (main_thread) [0x024a67b0]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [3]
U {PPU[0x1000000] Thread (main_thread) [0x024a6868]} sys_prx TODO: _sys_prx_unload_module(id=0x23008900, flags=0x0, pOpt=*0x0)
E {PPU[0x1000008] Thread (game_data_directory) [0x024a04b0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30377”, errDialog=0x0, funcStat=*0x710bf8, container=4294967295)
E {PPU[0x1000000] Thread (main_thread) [0x02742090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLUS30377/USRDIR/ez_patch.cbo” [1]
E {PPU[0x1000000] Thread (main_thread) [0x0025f300]} 'sys_memory_get_page_attribute' failed with 0x80010002 : CELL_EINVAL [1]
E {PPU[0x1000000] Thread (main_thread) [0x0025f300]} 'sys_memory_get_page_attribute' failed with 0x80010002 : CELL_EINVAL [2]
E {PPU[0x1000000] Thread (main_thread) [0x0025f300]} 'sys_memory_get_page_attribute' failed with 0x80010002 : CELL_EINVAL [3]
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x024a6828]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx
U {PPU[0x1000000] Thread (main_thread) [0x024a5548]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x1000000] Thread (main_thread) [0x024a5798]} sceNp TODO: sceNpCustomMenuRegisterActions
U {PPU[0x1000000] Thread (main_thread) [0x027b1bc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd0010258)
U {PPU[0x1000000] Thread (main_thread) [0x024a2fc8]} cellMic TODO: cellMicSetNotifyEventQueue
U {PPU[0x1000000] Thread (main_thread) [0x024a1560]} cellAudio TODO: cellAudioPortOpen(): CELL_AUDIO_PORTATTR_OUT_SECONDARY
E {PPU[0x1000000] Thread (main_thread) [0x024a67a0]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK [1]
E {PPU[0x1000000] Thread (main_thread) [0x024a67a0]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK [2]
E {PPU[0x1000000] Thread (main_thread) [0x024a67a0]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK [3]
F {PPU[0x1000000] Thread (main_thread) [0x002f7b94]} MEM: Access violation reading location 0x0

Can anybody help me???? I´m trying to avoid an CFW PS3

Cause im trying to avoid buying a Jailbreak PS3 again and try to use this for SPRX Developing.



Thanks indeed

Im using a standard macbook pro mid 2014 with an i5 and no GPU.

Kind Regards
lollo


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