MasterTurkeyFolklore [BCUS98147]
Started by MasterTurkey




2 posts in this topic
MasterTurkey
Member


0
125 posts 51 threads Joined: Feb 2018
04-19-2018, 03:07 AM -
#1
RPCS3 v0.0.5-6660-3d551482a Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

This goes ingame no problem. I had to limit the frames (auto FPS limiter) because it was going like 100-200 fps at first. Other than that it works extremely well in both vulkan and Open GL. IMO it's playable but I'll leave that up to someone with more authority to determine. At the very least, it's ingame. The motion controls worked well using a ps4 controller plugged in via usb cable. I did not change the default resolution or rendering. Left everything on default with the exception of the frame limiter. This game was picked up at gamestop and dumped using multiman. Pics and video and log will all be attached. 

Log file is 40+ mins of gameplay with testing in both opengl and vulkan and is too large for uploading here so GoogleDrive link instead. Cheers!

Log File :
https://drive.google.com/file/d/1nJT0wRA...sp=sharing

First video is Open GL.



Vulkan ...

This post was last modified: 04-19-2018, 03:45 AM by MasterTurkey.


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Asinine
Moderator
*****


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1,976 posts 79 threads Joined: Aug 2017
04-21-2018, 12:01 PM -
#2
"IMO it's playable" Yeah, it is the other disc ID is in playable as well. Moved the thread.
This post was last modified: 04-21-2018, 12:02 PM by Asinine.
Slyponto
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83 posts 0 threads Joined: Mar 2018
05-15-2018, 10:48 AM -
#3
Graphical Glitches in shadows and lights.

all Lighting related. nor interpreter, nor opengl, nor srm fixes it.

very distracting.
This post was last modified: 05-15-2018, 11:34 AM by Slyponto.


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