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Mortal Kombat vs. DC Universe [NPUB30594]
#1
RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Ingame. Requires PPU interpreter or rpcs3 will fatal error with a segfault.
Performance is playable.
Lighting is heavily broken and it's rare to be able to see your characters while fighting. CPU blit doesn't entirely fix it in the menus but it seems to fix it ingame at the cost of a bit too much performance loss.
FIFO corrupts/resets frequently causing crashes/other lighting errors, even on OpenGL.


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.7z   RPCS3.7z (Size: 681.35 KB / Downloads: 14)
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#2
I've made a try today with the last RPCS3 version and the game works quite well with Strict Rendering Mode.
Setting used :
PPU LLVM / SPU ASMJIT / Vulkan / 720P / 16:9 / SRM / GPU Texture Scaling

I've played many matches and it works very well at stable 60fps on my i7-3770K with full sound/BGM/voices and I've didn't found any bug/problem excepting the following ones :
- Missing shadows ingame
- Characters are blurred/unclear ingame
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#3
Code:
RPCS3 v0.0.6-8133-cb785226 Alpha | HEAD | Firmware version: 4.82
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz | 12 Threads | 31.94 GiB RAM | AVX+ | TSX

All issues seems to be fixed. Both Vulkan and OpenGL looks correct.

Playable.


Attached Files Thumbnail(s)
               

.gz   RPCS3.mkvsdc.log.gz (Size: 143.71 KB / Downloads: 5)
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#4
Code:
RPCS3 v0.0.6-8171-c638e826 Alpha | HEAD | Firmware version: 4.82
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz | 12 Threads | 31.94 GiB RAM | AVX+ | TSX

Still playable


Attached Files Thumbnail(s)
           

.gz   RPCS3.mkvsdcu.log.gz (Size: 279.4 KB / Downloads: 12)
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#5
100% playable,l beat story mode and arcade ladder on multiple difficulties with 2 different characters. There are minor graphical issues that really do not effect game play , albeit they are annoying. Game runs at 50-60fps. Not sure if it matters, but I did notice there was a considerable difference once i installed the game update.
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