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Dynasty Warriors: Gundam 2 [BLUS30288]
Using RPCS3 v0.0.5-6642-2b5cf2455 Alpha, Dynasty Warriors: Gundam 2 goes ingame!

Best settings I found:
PPU Decoder: LLVM Recompiler
SPU Decoder: Interpreter (fast)
Renderer: Vulcan
Libraries: Automatically load required libraries
Framelimit: Off

-The game will flash on the screen and then disappear when the aspect ratio is set to anything other than 16:9

-When you launch the game, it will freeze at a loading screen but eventually continue

-The intro and almost all menus run at 60 fps no matter your settings.

-The PPU Decoder you use doesn't make much of a difference.

-The SPU Decoder you use makes ALL the difference. Here's a quick list of each Decoder and its effects.
--ASMJIT Recompiler = Perfect audio / ingame fps around 3
--Interpreter (precise) = No audio / ingame fps around 10
--Interpreter (fast) = Broken audio / ingame fps around 15 
--I tried every audio setting and it didn't make a difference

-The Vulkan renderer is slightly better than the OpenGL renderer, but with OpenGL the "compiling shaders" indicator appears more often. DirectX 12 won't even go ingame.

Pictures of that first loading screen, the main menu, and some combat: https://imgur.com/a/6keg3

Attached Files
.7z   RPCS3 Log.7z (Size: 539.96 KB / Downloads: 13)

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