MegamouseBatman: Arkham Origins [BLUS31207]
Started by Megamouse

3 posts in this topic
RPCS3 Developer

121 posts 81 threads Joined: Aug 2017
03-30-2018, 10:41 PM -
RPCS3 v0.0.5-6606-bca46e92d Alpha | HEAD


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.gz   RPCS3.log.gz (Size: 136.56 KB / Downloads: 18)
RPCS3 Tester

388 posts 105 threads Joined: Mar 2018
05-26-2018, 10:58 AM -
RPCS3 v0.0.5-6845-c09c79263 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX

Ingame. Fails to verify trophies, but removing the TROPDIR folder in the PS3_GAME folder lets it progress. Broken graphics, I keep ingame from being a black screen with a combination of OGL, WCB+SRM.

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.gz   RPCS3.log.gz (Size: 851.66 KB / Downloads: 4)
RPCS3 Tester

2,732 posts 533 threads Joined: Aug 2017
08-16-2019, 04:13 PM -

Playable needs write depth buffers. Also needs Debug console mode enabled.
This post was last modified: 08-16-2019, 04:14 PM by digitaldude.

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.rar   RPCS3BatmanArkhamOrigin.rar (Size: 766.97 KB / Downloads: 12)

83 posts 0 threads Joined: Mar 2020
01-18-2021, 10:04 PM -
Beaten the game from start to finished including most DLC & challenges.  Gameplay FPS is stable. (HDD data (BLUS31207_CACHE) folder is successfully installed).  
Graphic/Cutscenes are almost well-rendered by default.
    * Default Res Scale=100% 720p has NO graphic issues at all.
    * Res. Upscaling has multiple issues: -
          - Intensive Flicker on some lighting/Blooming effect
          - Discolor screen on Detective Vision/Combat focus/Consciousness effect
          - Discolor Consciousness effect on Copperhead boss, but somehow got correct rendering by its own.
Sound/Effects have an issue that is cleared by either restarting game or by its own: -
    * Mostly related to SFX volume effect
    * Open-world Roaming audio works fine most of time.
    * Interruption at specific random spot (Cleared mostly when Restarting OR pressing repeatedly R1 to grappling into ledge).
    * Interruption when entering gate of indoor mission (Cleared mostly when pressing R1 to grappling into ledge).
    * Strong Noise when Exiting “Pause Menu” in lower side of open-world map (Cleared after few second).
    * Strong Noise when Entering “Organics Research Lab at Frozen Environment – DLC COLD, COLD Heart” (Cannot be cleared – finished it by mute audio)

# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11587-8a2a76da Alpha
# Non-default setting [Res. scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).

@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced)        => Bypass Blackscreen after boot  
# Enable Write Depth Color (Advanced)              => Fix Character/Visual Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU)        => Sharpen almost Misalign Lighting/Bloom Effect
# Set Res. scale= 200% (GPU)                                => Best Approach for Correct Details/Color on Detective Vision

@ Sound Config (Open-World/Indoor)
# Disable Enable SPU loop detection (CPU)
# Enable Hook Static Function (Debug)                    => Best Sustainable Audio Experiences Without interruption/Noise 
Set Driver Wake-Up Delay = 350us (Advanced)     => Sustainable long-gameplay without crash/error that will be caused when enabling “Hook Static Function”. SIG: Thread terminated due to fatal error: Verification failed
This post was last modified: 01-18-2021, 10:15 PM by quick.sliver1.

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.7z   RPCS3+TTY.7z (Size: 4.64 MB / Downloads: 25)

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