MasterTurkeyMugen Souls Z [BLUS31417]
Started by MasterTurkey

2 posts in this topic

125 posts 51 threads Joined: Feb 2018
Photo  03-30-2018, 06:55 PM -
RPCS3 v0.0.5-6597-70cc2e366 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

Intro, menu, and goes in game. Doesn't render properly... however if you use Vulkan and disable the vertex cache then things start looking ok. Three crashes with fatal errors, so there's 3 log files. Screen shots and video to follow.

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Attached Files
.7z   MugenSoulsZc_RPCS3.7z (Size: 416.66 KB / Downloads: 5)
.7z   MugenSoulsZa_RPCS3.7z (Size: 352.85 KB / Downloads: 2)
.7z   MugenSoulsB_RPCS3.7z (Size: 424.81 KB / Downloads: 2)

42 posts 1 threads Joined: Jun 2018
06-18-2018, 10:16 AM -
This game has regressed from "Playable to "Intro."

Tested using the same build as above, rpcs3-v0.0.5-6597-70cc2e36_win64, the game does work.

Tested using newer builds, i.e. rpcs3-v0.0.5-6957-af62c92b_win64, the game hangs/crashes after you press "Start New Game"

Logs for both runs are attached. Thanks.
This post was last modified: 06-18-2018, 10:22 AM by Tapper.

Attached Files
.gz   Mugen Souls crashes v0.0.5-6957 RPCS3.log.gz (Size: 98.12 KB / Downloads: 0)
.gz   Mugen Souls works v0.0.3-5-6597 RPCS3.log.gz (Size: 175.52 KB / Downloads: 0)
RPCS3 Tester

388 posts 105 threads Joined: Mar 2018
07-13-2018, 12:12 PM -
RPCS3 v0.0.5-7091-fa55a8072 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX

Playable, just like the other IDs.
The person above me is correct in his report of a regression. This game no longer goes ingame with Vulkan. It stills works fine with OGL, however FPS is hurt in some instances as a result. The game has adaptive framerates so it doesn't majorly affect anything.
Intro logos have serious slowdown and sound issues on both OGL and Vulkan but ingame cutscenes are not affected. Strangely, it ran perfectly fine once but I could not reproduce.
Texture problems are since fixed, and I didn't crash while playing. The map on the map screen breaks its bounds but since it can be zoomed and moved it doesn't really cause a problem. Pic attached showing how bad you can make it if you're inclined to do so. Minimap does this too, but it's a minor issue.
This post was last modified: 07-13-2018, 12:34 PM by Deminating.

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.gz   RPCS3.log.gz (Size: 140.9 KB / Downloads: 0)

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