Eternal Sonata [BLUS30161]
Started by Evangelion01




5 posts in this topic
Evangelion01
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2 posts 1 threads Joined: Mar 2018
03-21-2018, 02:22 AM -
#1
RPCS3 v0.0.5-6550-252ddf808 Alpha | HEAD

Intel® Core™ i7-6700K CPU @ 4.00GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX

Goes Ingame.
Has random crashes when compiling shaders sometimes, but gets further each time you run it. Framerate slows down after loading a save, but smooths out after entering a battle. Crashes after first battle in Vulkan.


Screenshots:
[Image: xw45OxS.png]
[Image: VqyfLmS.png]
[Image: jHrUEoW.png]

Gameplay Footage:

Note: OBS did not capture game audio, but music and voice work without stuttering or glitching. All sound drops when compiling new shader caches, and requires a restart to come back.

Log File:
https://drive.google.com/open?id=1xUWpnE...KlwvF6pCro
This post was last modified: 03-21-2018, 08:42 AM by Asinine.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
03-21-2018, 08:45 AM -
#2
Thanks for the report, everything looked fine apart from the thread title which shouldn't all be in capitals even though it does display that way in the window title it's best to check with the compatibility page and see what we use for the other IDs. I did fix it though, so not an issue.
This post was last modified: 03-21-2018, 08:45 AM by Asinine.
Evangelion01
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2 posts 1 threads Joined: Mar 2018
03-21-2018, 03:31 PM -
#3
(03-21-2018, 08:45 AM)Asinine Wrote: Thanks for the report, everything looked fine apart from the thread title which shouldn't all be in capitals even though it does display that way in the window title it's best to check with the compatibility page and see what we use for the other IDs. I did fix it though, so not an issue.

Thanks for the info! I will make sure to use that for any future postings.
badman79
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4 posts 0 threads Joined: Jun 2022
06-04-2022, 09:56 PM -
#4
Hi guys

Report based on mix use of RPCS3 Version: 0.0.22-13655-5ad4b624 Alpha | master and the build that was released on 22 May.

Over 80 hours playtime.

One setting made this game stable, simply switching PPU LLVM to Interpreter. There is some minor rendering issues where some lighting is changed to black color and also some flickering near end game on the windy canyon when in menu. But otherwise no issues whatsoever.

PPU LLVM will randomly crash cut scenes, and also randomly fight end of fights (when transition to field should happen) and is far too unstable.

So I suggest changing the compatibility page to suggest using PPU interpreter.

Performance impact isnt that bad, most areas hit the 30FPS target, some cutscenes drop to mid to low 20s, menu struggles to hit 60, and the piano dungeon near end of game drops below 20, but most of the game especially in fights hits 30.

9900k and RTX 3080.
Emogop
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9 posts 0 threads Joined: Feb 2019
06-08-2022, 02:34 PM -
#5
Quote:Performance impact isnt that bad
Says the person with 9900K
lugie1125
Member


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1 posts 0 threads Joined: Nov 2022
11-04-2022, 06:48 PM -
#6
This game seems totally playable for me as well.
I see weird artifacts for black areas as well, but they're only immersion breaking, not game breaking.

Video and audio are crisp and consistently runs at 30 FPS for me.

We should be good to update the Compatibility if it works for more people.

Graphics: NVIDIA GeForce GTX 1650
Processor: 11 Gen Intell Core i5-11400H @ 2.70GHz, 2688 Mhz, 6 cores


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