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Dengeki Bunko Fighting Climax [BLUS31535]
#1
RPCS3 Version:
RPCS3 v0.0.4-6450-4c6ceeff1

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
- Intel HD Graphics 615 (Driver Ver. 23.20.16.4958)
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling Disabled

Audio:
- XAudio2


With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state.

Vulkan: 
"Greenified" costume and strange textures (Pic 1&2) (log1)
With Texture Scaling enabled, menu seems corrupted (Pic 3)

OpenGL:
Half screen and half the performance, though textures show correctly (Pic 4)
With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2)

Screenshot:
        [b]     [b]     [b]     [/b][/b][/b]

Log:

.7z   log1.7z (Size: 182.27 KB / Downloads: 23)

.7z   log2.7z (Size: 297.45 KB / Downloads: 28)
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#2
(02-21-2018, 01:35 PM)Kazushi Wrote: RPCS3 Version:
RPCS3 v0.0.4-6450-4c6ceeff1

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
- Intel HD Graphics 615 (Driver Ver. 23.20.16.4958)
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling Disabled

Audio:
- XAudio2


With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state.

Vulkan: 
"Greenified" costume and strange textures (Pic 1&2) (log1)
With Texture Scaling enabled, menu seems corrupted (Pic 3)

OpenGL:
Half screen and half the performance, though textures show correctly (Pic 4)
With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2)

Screenshot:


Log:

Its playable for me with some freezes in after the intro(bypass by skipping it), after the credits in story mode(cants skip), and some are random.

RPCS3 Version:
rpcs3-v0.0.5-6553-af89b621

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
-OpenGL
-unchecked "Use GPU Texture Scaling" (solve the glitches)
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#3
https://www.youtube.com/watch?v=AkPIAOR19zE

its very playable but after finishing 1 round of fight the main menu screen starts flickering.

RPCS3 Version:
-rpcs3-v0.0.5-6649-7303f04b_win64

GPU:
-Vulkan
-unticked "Use GPU Texture Scaling"
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#4
rpcs3-v0.0.5-6882-87b510d5_win64

Playable.


Attached Files Thumbnail(s)
           

.rar   RPCS3DengekiBunko.rar (Size: 934.82 KB / Downloads: 35)
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#5
rpcs3-v0.0.5-6971-87194e58_win64
and
rpcs3-v0.0.5-6882-87b510d5_win64

Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.86 GiB RAM | AVX+
GTX 950m
Windows 10

Hangs when trying to skip intro video, can't get to main menu

PPU - LLVM
SPU - ASMJIT

Auto SPU threads
Auto load req libraries
Framelimit auto
Texture scaling unticked

Tried on Vulkan and OpenGL - same results
Tried on GeForce GTX 950m and Intel HD Graphics 630 - same results


S {PPU[0x100010a] Thread (_libsail-control) [0x00bf00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx
E {PPU[0x1000108] Thread (_sys_mixerSurBusReq) [0x002cfa7c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000107] Thread (_sys_MixerChStripMain) [0x002d5a80]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000107] Thread (_sys_MixerChStripMain)} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x1336]
E {PPU[0x1000107] Thread (_sys_MixerChStripMain)} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x1336]
E {PPU[0x1000109] Thread (_cellsurMixerMain) [0x002d2060]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000109] Thread (_cellsurMixerMain)} Stat: 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [x167]
E {PPU[0x1000000] Thread (main_thread) [0x002d0c20]} 'sys_event_port_disconnect' failed with 0x80010016 : CELL_ENOTCONN [1]
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016b00, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016a00, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23017a00, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23017900, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016300, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016200, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x8]
E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x9]
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#6
It's a known regression. Use load automatic and manual selection "libvdec" Also game performs better with SPU thread 1 (but it matters only when you want to play a game with ultraspeed on unlocked fps)
It helps with intro video, but game still freezes after beating main story after finishing another video.

The real problem is that using libvdec in current master build causes massive frame drop in videos (audio is affected much less and only because rpcs3 eats all avaible CPU resources). Before ( for example month ago) it didn't cause such massive issues, only slightly (using libvdec)

Also i noticed graphical bug which only happens sometimes on Misaka Mikoto eye after her avatar is covered by this semi-transparent shadow.


Attached Files Thumbnail(s)
   
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#7
Unable to go ingame, crash with this error:
F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8

Any suggestions ?

(06-26-2018, 05:40 AM)dnm Wrote: Unable to go ingame, crash with this error:
F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8

Any suggestions ?
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#8
Using rpcs3-v0.0.6-8000-ae5a4b69_win64

No matter what settings I use it freezes when loading to start a fight with this error:


Code:
F {RSX [0x01dbd60]} RSX: struct gsl::fail_fast thrown: GSL: Precondition failure at c:\projects\rpcs3\3rdparty\gsl\include\gsl\span: 621


Game works well using rpcs3-v0.0.6-7773-27f6f497_win64
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