SpaceXRyū ga Gotoku Kenzan! - Demo 2 [NPJB90072]
Started by SpaceX

2 posts in this topic

34 posts 12 threads Joined: Sep 2017
02-02-2018, 08:29 PM -
Loadable. v0.0.4-7854 (5582104) Alpha [2018-02-02]

F {PPU[0x1000000] Thread (main_thread) [0x00ba99ac]} class std::out_of_range thrown: invalid vector<T> subscript

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.gz   RPCS3.log.gz (Size: 110.24 KB / Downloads: 7)
RPCS3 Tester

388 posts 105 threads Joined: Mar 2018
06-24-2018, 11:26 AM -
RPCS3 v0.0.5-7004-00c9b323c Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX

Ingame. FPS is too low in some areas, but due to this demo largely keeping you away from crowds it seems close to playable at a glance.

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.gz   RPCS3.log.gz (Size: 352.74 KB / Downloads: 1)

37 posts 8 threads Joined: Aug 2017
12-26-2018, 04:12 PM -

i7-8700K | GTX 1070

Completed and played through the multiple minigames in the demo, its pretty playable with a couple issues.

- There will be a battle located in the city that may drop the fps for that battle. (down to 20fps, the game is tied to fps);
- Shadows are not rendered perfectly in some spots but they aren't bad enough to make things bad;
- The AVG Fps is 30 but the 1% and 0.1% are 15 in multiple moments (it can be a little distracting, depending on the person).

These is issues are carried over to the full game aswell.

Feel free to upscale the game as much as you want.

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.gz   RPCS3YakuzaKenzanDemo2.log.gz (Size: 570.71 KB / Downloads: 0)
Just chilling around here I suppose.
I'm literally from Portugal. What else do you want to know.
Also love to test stuff.

Discord: MsLow#2316

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