Ryū ga Gotoku Kenzan! - Demo 2 [NPJB90072]
Started by SpaceX




2 posts in this topic
SpaceX
Member


0
34 posts 12 threads Joined: Sep 2017
02-02-2018, 08:29 PM -
#1
Loadable. v0.0.4-7854 (5582104) Alpha [2018-02-02]

F {PPU[0x1000000] Thread (main_thread) [0x00ba99ac]} class std::out_of_range thrown: invalid vector<T> subscript


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.gz   RPCS3.log.gz (Size: 110.24 KB / Downloads: 7)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
06-24-2018, 11:26 AM -
#2
RPCS3 v0.0.5-7004-00c9b323c Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Ingame. FPS is too low in some areas, but due to this demo largely keeping you away from crowds it seems close to playable at a glance.


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MsDarkLow
Member


0
44 posts 10 threads Joined: Aug 2017
12-26-2018, 04:12 PM -
#3
rpcs3-v0.0.5-7621-653a4ef0_win64

i7-8700K | GTX 1070

Completed and played through the multiple minigames in the demo, its pretty playable with a couple issues.


- There will be a battle located in the city that may drop the fps for that battle. (down to 20fps, the game is tied to fps);
- Shadows are not rendered perfectly in some spots but they aren't bad enough to make things bad;
- The AVG Fps is 30 but the 1% and 0.1% are 15 in multiple moments (it can be a little distracting, depending on the person).


These is issues are carried over to the full game aswell.


Feel free to upscale the game as much as you want.


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Just chilling around here I suppose.
I'm literally from Portugal. What else do you want to know.

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