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NCAA Football 11 [BLUS30560]
#1
RPCS3 v0.0.4-6277-e768bdc8 Alpha | HEAD
Black screen with FPS counter.
Quote:·F 0:13:17.150820 {PPU[0x1000012] Thread (LoopSimulation) [0x001cf5d0]} MEM: Access violation writing location 0x87654321


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.7z   RPCS3.7z (Size: 73.53 KB / Downloads: 34)
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#2
RPCS3 v0.0.5-6841-f38f61d11 Alpha
Ingame with broken physics.


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.gz   RPCS3.log.gz (Size: 639.51 KB / Downloads: 13)
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#3
                       
The games is playable with no major graphical issues.

RPCS3 Version:
0.0.5-7589-ae85c40a Alpha
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#4
No bugs with player physics? Last time I tried NCAA Football the players couldn't move around the playing field properly.
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#5
(12-21-2018, 04:42 AM)Asinine Wrote: No bugs with player physics? Last time I tried NCAA Football the players couldn't move around the playing field properly.

I was able to play a full game yesterday with NCAA Football 11 with no issues (attached screenshots of emulator settings I used).  Also, played the mascot game with no issues.  NCAA Football 12, 13, and 14 are a different story.  12 and 13 are close to playable but have graphical issues primarily with team uniforms being distorted.  14 has significant graphical issues with the field and long load times.  I don't have the disc for NCAA Football 10 but it should work also considering EA used the same graphics engine and code base as the later NCAA Football titles.


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#6
(12-21-2018, 05:06 PM)knightropower Wrote:
(12-21-2018, 04:42 AM)Asinine Wrote: No bugs with player physics? Last time I tried NCAA Football the players couldn't move around the playing field properly.

I was able to play a full game yesterday with NCAA Football 11 with no issues (attached screenshots of emulator settings I used).  Also, played the mascot game with no issues.  NCAA Football 12, 13, and 14 are a different story.  12 and 13 are close to playable but have graphical issues primarily with team uniforms being distorted.  14 has significant graphical issues with the field and long load times.  I don't have the disc for NCAA Football 10 but it should work also considering EA used the same graphics engine and code base as the later NCAA Football titles.

I was able to get into the game ok.  It staggers just enough to make it unplayable, but it's SO close lol :Smile I'm guessing that my CPU is the reason?  
fx-8350, gtx1060 3GB, 16GB RAM.

Other games run ok, but this one has a lot of slowdown.  I figure that it would be fine, b/c the frames are hanging around 20-30.
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#7
(01-02-2019, 11:55 PM)dctrtuba Wrote:
(12-21-2018, 05:06 PM)knightropower Wrote:
(12-21-2018, 04:42 AM)Asinine Wrote: No bugs with player physics? Last time I tried NCAA Football the players couldn't move around the playing field properly.

I was able to play a full game yesterday with NCAA Football 11 with no issues (attached screenshots of emulator settings I used).  Also, played the mascot game with no issues.  NCAA Football 12, 13, and 14 are a different story.  12 and 13 are close to playable but have graphical issues primarily with team uniforms being distorted.  14 has significant graphical issues with the field and long load times.  I don't have the disc for NCAA Football 10 but it should work also considering EA used the same graphics engine and code base as the later NCAA Football titles.

I was able to get into the game ok.  It staggers just enough to make it unplayable, but it's SO close lol :Smile I'm guessing that my CPU is the reason?  
fx-8350, gtx1060 3GB, 16GB RAM.

Other games run ok, but this one has a lot of slowdown.  I figure that it would be fine, b/c the frames are hanging around 20-30.

I am running this game on a fairly new computer.  Yes, CPU is going to be the bottleneck causing the slowdown.  I am having no lags and the game plays just like on the original PS3 hardware.

Operating System
    Windows 10 Enterprise 64-bit CPU
    Intel Core i7 @ 3.20GHz
    Coffee Lake 14nm Technology

RAM
    16.0GB Dual-Channel Unknown @ 1366MHz

Motherboard
    ASUSTeK COMPUTER INC. ROG STRIX Z370-E GAMING (LGA1151)

Graphics
    HP E271i ([email protected])
    HP E271i ([email protected])
    4095MB NVIDIA GeForce GTX 1050 Ti (EVGA)
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#8
Not sure if this is the right spot to post this but trying to put a roster off of Operation Sports into the saves folder freezes the game when I get to the main menu, is there another conversion process that has to be done to convert the save file so it works with RPCS3?
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#9
(01-07-2019, 04:42 PM)knightropower Wrote:
(01-02-2019, 11:55 PM)dctrtuba Wrote:
(12-21-2018, 05:06 PM)knightropower Wrote:
(12-21-2018, 04:42 AM)Asinine Wrote: No bugs with player physics? Last time I tried NCAA Football the players couldn't move around the playing field properly.

I was able to play a full game yesterday with NCAA Football 11 with no issues (attached screenshots of emulator settings I used).  Also, played the mascot game with no issues.  NCAA Football 12, 13, and 14 are a different story.  12 and 13 are close to playable but have graphical issues primarily with team uniforms being distorted.  14 has significant graphical issues with the field and long load times.  I don't have the disc for NCAA Football 10 but it should work also considering EA used the same graphics engine and code base as the later NCAA Football titles.

I was able to get into the game ok.  It staggers just enough to make it unplayable, but it's SO close lol :Smile I'm guessing that my CPU is the reason?  
fx-8350, gtx1060 3GB, 16GB RAM.

Other games run ok, but this one has a lot of slowdown.  I figure that it would be fine, b/c the frames are hanging around 20-30.

I am running this game on a fairly new computer.  Yes, CPU is going to be the bottleneck causing the slowdown.  I am having no lags and the game plays just like on the original PS3 hardware.

Operating System
    Windows 10 Enterprise 64-bit CPU
    Intel Core i7 @ 3.20GHz
    Coffee Lake 14nm Technology

RAM
    16.0GB Dual-Channel Unknown @ 1366MHz

Motherboard
    ASUSTeK COMPUTER INC. ROG STRIX Z370-E GAMING (LGA1151)

Graphics
    HP E271i ([email protected])
    HP E271i ([email protected])
    4095MB NVIDIA GeForce GTX 1050 Ti (EVGA)I
WIN 10 Pro
Intel Core I7 6700k
Ram 64GB
108ogtx

Can't figure out why it's stuttering the way it is -- slows to a crawl on every play...then speeds up. Just enough to be unplayable.
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#10
Can't figure out why I can't get this to run smoother on my rig.

win 10 pro
i7 6700k
64 gig ram
1080 gtx

FPS consistently between 30-60 FPS. Not sure why though. In menu it's the full 60 FPS though.
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