God of War: Ghost of Sparta [NPEA00309]
Started by MarioSonic2987




8 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-27-2017, 08:53 AM -
#1
With rpcs3-v0.0.4-2017-12-26-e768bdc8_win64, goes ingame with perfect graphics and speed. For some reason, volume sliders are in 0% if you play for the first time.

Core

PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules

Load liblv2.sprx only

Graphics

 - Vulkan
 - 1280x720
 - Auto (Frame limit)
 - VSync

Audio

- XAudio2


Attached Files Thumbnail(s)
               

.gz   Log GOWGOS 27-12-17 VK.gz (Size: 198.93 KB / Downloads: 297)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
tricui11
Member


0
21 posts 0 threads Joined: Nov 2017
12-28-2017, 07:34 PM -
#2
Can not wallthrough God of War: Chains of Olympus and God of War: Ghost of Sparta as part of BCES01277 at the same point where I must use stick to walkthrough. I play on keybord and hav not any joystick. I use rpcs3 PADs config to emulate but nothings happens. As I understand I must emulate Left Abnalog (buttons Up Left Down Right) or Right Analog (buttons R F Q G) or D-Pad(butons Home Del End PD). I tried all three options last two hours but can not walkthrough. Please guys check video and try to help me!!!!
[Image: wv30ne-6.png]
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
01-02-2018, 08:21 AM -
#3
Works fine with a controller, maybe you can use some third party software to get past that.
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
01-02-2018, 09:25 PM -
#4
Not Playable, moving back to Ingame. Audio is completely trashed.

e768bdc8
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youbill36
Member


0
29 posts 6 threads Joined: Feb 2018
05-31-2018, 12:06 PM -
#5
(01-02-2018, 08:21 AM)Asinine Wrote: Works fine with a controller, maybe you can use some third party software to get past that.

I recommend moving to play as Colletion volume 2.
because now you can play perfectly and with the correct sound. It has some occasional blocking but it is not a problem thanks to the constant save points.
the sound is by default in 0 in the options, it should only be uploaded at pleasure.
To prevent stuttering and crashing just enable SPU threads: 1
Test cast in v0.0.5-6880-b0ee3691_win64
Test https://youtu.be/x9ME6ZzCTwU
my pc i5 6600k or 4600mhz, 16 ddr4 ram, gtx1050ti
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Vulkan


Attached Files Thumbnail(s)
           

.rar   RPCS3.rar (Size: 509.82 KB / Downloads: 39)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
05-31-2018, 09:41 PM -
#6
Thanks for the report, we don't accept screenshots on the title screen though. Playable reports need three ingame screenshots titlescreen doesn't count.
But, since there is a video screenshots are not required. (And we prefer videos) thanks for testing!
youbill36
Member


0
29 posts 6 threads Joined: Feb 2018
06-01-2018, 12:00 AM -
#7
(05-31-2018, 09:41 PM)Asinine Wrote: Thanks for the report, we don't accept screenshots on the title screen though. Playable reports need three ingame screenshots titlescreen doesn't count.
But, since there is a video screenshots are not required. (And we prefer videos) thanks for testing!

ok, I'll continue investigating more games
ShyPhoenix
Member


0
10 posts 2 threads Joined: Feb 2018
07-02-2018, 08:17 AM -
#8
Hi.
I think I've found a regression in this game, since I originally tested it only for the SPU LLVM WIP build by Nekotina, but then I found that savegames aren't working, in fact if you approach a save spot and you save, a black screen shows up. You can save, but your save file will be corrupted and you can't load it.

The game crashes with this error:

E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300450


I've tested it with SPU LLVM first, but then I tried even a normal build with ASMJIT SPU and nothing, the same crash.

Used: (with RPCS3 0.0.5_7021 
#4832 (5d3b0e73) by Farseer2  )

CPU


PPU LLVM
SPU ASMJIT 
SPU Threads 1
Thread Scheduler + SPU Loop Detection

GPU

Vulkan
1280x720 upscaled to 4K
GPU Texture Scaling + Vsync + Scretch to Display Area
Frame limit Auto


As seen in the screenshot I've posted It actually creates saves [GOS0001, 0002 etc.] but it's impossible to load them.
This post was last modified: 07-02-2018, 08:38 AM by ShyPhoenix.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 69.7 KB / Downloads: 6)
Smile  ShyPhoenix Smile - RPCS3 Lover
Ikarus58
Member


0
6 posts 0 threads Joined: Feb 2024
Thumbs Down  02-18-2024, 04:47 PM -
#9
RPCS3 Version: 0.0.30-16122-7abc5f3e Alpha

Finished the game smoothly.
No crash, no bug, nothing.
Stable at 60fps.

This is yet best god of war (greek timeline) so far...

Specs:i7 13700
RTX 3060 12gb
32GB DDR5-6000 CL30

Settings:
300% Resolution Scale
ResolutionScale 1x1
ZCULL Accuracy FAST
Driver Wake-Up Delay set to 60

       


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