spyroSoul Calibur V [BLES01250]
Started by spyro




9 posts in this topic
spyro
Member


0
5 posts 1 threads Joined: Dec 2017
12-09-2017, 12:15 PM -
#1
The game is playable
On vulkan the characters are over bright
other weird thing is 100% usage playing videos on a 3770k 4.8ghz
All default settings


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.gz   RPCS3.log.gz (Size: 2.11 MB / Downloads: 22)
hyperspeed
Member


1
23 posts 1 threads Joined: Aug 2017
12-09-2017, 08:44 PM -
#2
missing a lot of information, see this guide.

Guidelines for submitting game reports
This post was last modified: 12-09-2017, 08:45 PM by hyperspeed.
PC Specs:
I7 3770 OCed to 4.23GHz
GTX 1070
Win 10 Pro
12GB RAM DDR3
MasterTurkey
Member


0
124 posts 51 threads Joined: Feb 2018
04-25-2018, 09:22 AM -
#3
RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

Please move to inGame.

openGL and Vulkan. ingame. would not call playable. some graphical issues. couldn't seem to get characters not to be bright as all heck, color buffers etc. had to retest real quick because my log was the wrong file (diff rpcs3 ver so it was blank).

This post was last modified: 04-25-2018, 08:13 PM by MasterTurkey.


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.7z   RPCS3.7z (Size: 359.39 KB / Downloads: 10)
MasterTurkey
Member


0
124 posts 51 threads Joined: Feb 2018
06-08-2018, 06:35 AM -
#4
why is this still in a discussion? it's ingame at the very least yes? proof above. trying to knock out anything still not showing up in the compatibility list for me. this is one. and I thought I already upped a log etc and sure enough yup. here it is.

do we need a retest?
Deminating
RPCS3 Tester


1
388 posts 105 threads Joined: Mar 2018
06-08-2018, 12:30 PM -
#5
No, just the OP didn't post enough information back when the thread was made so it got moved. Sometimes (especially in general discussion) things slip through the cracks and we didn't see your test. Everything looks proper, returning to proper forums.

A retest isn't necessary unless you believe it to be playable by now. Thanks.
AloneL3o
Member


0
1 posts 0 threads Joined: Jul 2018
07-24-2018, 07:11 AM -
#6
(06-08-2018, 12:30 PM)Deminating Wrote: No, just the OP didn't post enough information back when the thread was made so it got moved. Sometimes (especially in general discussion) things slip through the cracks and we didn't see your test. Everything looks proper, returning to proper forums.

A retest isn't necessary unless you believe it to be playable by now. Thanks.
IT's not working in new build
Zefrem23
Member


0
2 posts 0 threads Joined: Aug 2018
08-19-2018, 07:49 AM -
#7
(07-24-2018, 07:11 AM)AloneL3o Wrote:
(06-08-2018, 12:30 PM)Deminating Wrote: No, just the OP didn't post enough information back when the thread was made so it got moved. Sometimes (especially in general discussion) things slip through the cracks and we didn't see your test. Everything looks proper, returning to proper forums.

A retest isn't necessary unless you believe it to be playable by now. Thanks.
IT's not working in new build

"Not working" as in it doesn't boot at all, or works less well, or what? In my experience it still goes ingame but the characters are a uniform blue color and it's hard to see what's happening.
siegvnn
Member


0
5 posts 0 threads Joined: Dec 2017
09-08-2018, 03:50 AM -
#8
yeah it playable ,i tested
https://www.youtube.com/watch?v=Qy03Eq9Y-Mo&t=
Asinine
Moderator
*****


3
1,949 posts 79 threads Joined: Aug 2017
10-12-2018, 04:49 PM -
#9
Playable as of the report here: https://forums.rpcs3.net/thread-179658-p...#pid300972
may need to disable native ui on emulator settings tab due to issue with trophies.
This post was last modified: 10-18-2018, 01:33 PM by Asinine.
Zefrem23
Member


0
2 posts 0 threads Joined: Aug 2018
10-13-2018, 07:15 AM -
#10
(10-12-2018, 04:49 PM)Asinine Wrote: Playable as of the report here: https://forums.rpcs3.net/thread-179658-p...#pid300972
may need to disable native ui on emulator settings tab due to issue with trophies.
That's good news Smile Thanks!
This post was last modified: 12-28-2018, 01:15 AM by Asinine.


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