QOTSANINSOADKORNGRAN TURISMO 5 Prologue [NPUA80075]
Started by QOTSANINSOADKORN




6 posts in this topic
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
12-04-2017, 06:31 PM -
#1
RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
NOTHING

these errors / warnings might be related to the LICDIR not being setup like most other games...
·! 0:00:00.020449 LDR: SELF: No NPDRM control info found!
+
·E 0:00:03.192877 LDR: SELF: Can't decrypt network NPDRM!
·E 0:00:03.192879 LDR: SELF: Failed to load SELF file metadata!
·F 0:00:03.192995 LDR: class std::logic_error thrown: fs::file is null

LOG: 
.rar   GT5 PROLOGUE - LOG RPCS3.rar (Size: 2.06 KB / Downloads: 87)
This post was last modified: 12-04-2017, 06:33 PM by QOTSANINSOADKORN. Edit Reason: Fixed text
digitaldude
RPCS3 Tester


3
3,009 posts 558 threads Joined: Aug 2017
01-21-2018, 05:18 PM -
#2
rpcs3-v0.0.4-2018-01-19-49e64b9e_win64

Loadable.


Attached Files Thumbnail(s)
   

.rar   RPCS3GT5Prologue.rar (Size: 27.95 KB / Downloads: 41)
digitaldude
RPCS3 Tester


3
3,009 posts 558 threads Joined: Aug 2017
04-01-2018, 02:49 PM -
#3
rpcs3-v0.0.5-6626-717f2b0a_win64

Intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3GranTurismo5Prologue.rar (Size: 245.1 KB / Downloads: 38)
Deminating
RPCS3 Tester


1
388 posts 105 threads Joined: Mar 2018
06-07-2018, 02:43 PM -
#4
RPCS3 v0.0.5-6905-dde4a9c6e Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


This can, with the ABSOLUTE MAXIMUM of determination and patience, go ingame...
Not remotely stable enough or consistent enough to even be considerable for ingame yet, just felt like mentioning it.
Not much point with a log, errors are the same as above.


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Deminating
RPCS3 Tester


1
388 posts 105 threads Joined: Mar 2018
12-13-2018, 10:18 PM -
#5
RPCS3 v0.0.5-7576-76f94940 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame. Has a scaling issue at 720p that should be fixed soon.
Runs fairly well with good audio.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 3.87 MB / Downloads: 41)
EdgeGMR02
Member


0
1 posts 0 threads Joined: Apr 2021
04-11-2021, 05:25 AM -
#6
RPCS3 0.0.15-12074-a4859571 Alpha[Image: IChxtLq.png][Image: arP0CMx.png][Image: yHhOPn6.png][Image: DUbvYjY.png][Image: HopQnBp.png]
Intel® Core™ i5-10300H CPU @ 2.50GHz | 8 Threads | 8 GB RAM | AVX+| TSX
NVIDIA GeForce GTX 1650 Ti 4GB 

Settings:
PPU: Recompiler
SPU: Recompiler
Vulkan
Res Scale 1920x1080
XAudio 2
Async (w Shader Interpreter - optional disable is better for graphics)
PPU LLVM Precomplication

Perfectly Playable with fps 30 in some menu and replay and 60 in all gameplay
Very small bug grass in some track, daytona track tarmac color may gray (a bit) in bumper cam - that's ok anyway
Other than that gameplay is very smooth
I think should be updated from ingame to playable
Ps: don't know if any similar thread created
ChwaraeTeg
Member


0
18 posts 15 threads Joined: Jan 2022
02-06-2022, 02:54 PM -
#7
The desync issue in 10882 still occurs from time to time, so would suggest leaving this at Ingame for now.

[quote pid="315272" dateline="1618118722"]
daytona track tarmac color may gray (a bit) in bumper cam - that's ok anyway
[/quote]

This video gives an example of this (first time it occurs is around 8 seconds in):

https://www.youtube.com/watch?v=ZVbViUA7clE

It doesn't seem to be limited to just Daytona either, here's examples from High Speed Ring and Eiger Nordwand:

https://imgur.com/a/oErGYwv (High Speed Ring)

https://imgur.com/a/Bc8jsSS (Eiger Nordwand)

The Eiger example is quite interesting, as it looks like the light isn't coming through the windows on the right anymore, the whole tarmac becomes the same color as the dark part of the tunnel.


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