TRON: Evolution [BLUS30457]
Started by Asinine




4 posts in this topic
Asinine
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2,060 posts 83 threads Joined: Aug 2017
12-03-2017, 03:47 AM -
#1
RPCS3 v0.0.4-6200-8f314c51 Alpha
Intro, shows infinite loading screen.

Seems to require ppu interpreter or it will hang after cutscenes finish.


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Asinine
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2,060 posts 83 threads Joined: Aug 2017
12-31-2017, 08:36 AM -
#2
RPCS3 v0.0.4-6283-90f825aa Alpha
Ingame!

Performance is a bit low and the screen goes extremely white/bright depending on where the camera is facing.


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Asinine
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2,060 posts 83 threads Joined: Aug 2017
08-25-2019, 03:56 AM -
#3
RPCS3 v0.0.6-8568-b70908c8 Alpha
Allmost playable... Performance and audio are great. Graphics are mostly fine except excessive flickering in certain spots which i couldnt fix with srm or wcb.


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quick.sliver1
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119 posts 0 threads Joined: Mar 2020
04-23-2020, 09:11 PM -
#4
Playable 
Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered except quick flicking graphic by camera movement.  Sound/Effects are clearly working.  Enable Write Color Buffers (GPU) does nothing
 
#Gameplay FPS = (29~30)
# Cutscene stable (29~30)
# RPCS3 v0.0.9-10256-18219afb Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ IF Sound have some random noises

# Update into v1.02 [issues with v1.00 EBOOT.bin]


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Darkhost1999
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42 posts 4 threads Joined: Feb 2021
08-22-2021, 01:49 PM -
#5
As of today there is no more flickering in Tron Evolution.
All effects of rolling on the ground, landing on a platform, running on walls, and even parrying attacks all render correctly with their proper colors in the correct time with default settings.

WCB being enabled may add subtle differences to the game.
Examples include Parry effects will most of the time render slower. With WCB enabled you need to parry at disc collision not at the graphical effect of disc collision. WCB disabled is the same as PS3. Parry when you see the graphical effect of disc collision.
The brightness of the game that is adjustable in the settings of the game appear brighter with WCB enabled. With WCB disabled the game resembles the real PS3 more.
With WCB enabled as this is a parkour game the controls felt unresponsive in some to rare instances. With WCB disabled the controls and the behavior of the character respond with the correct results every time.

With this said the differences were very subtle and within margin of error to feel entirely placebo. And this game does not need ANY settings to be changed to perform at the best of it's ability.


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