Gran Turismo HD Concept [NPUA80019]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
11-23-2017, 03:19 AM -
#1
RPCS3 v0.0.4-6111-58c42ad9 Alpha | HEAD
Black screen only after pressing first menu point.
[Image: 6NiSNVC.png]


Attached Files
.7z   RPCS3.7z (Size: 1.31 MB / Downloads: 233)
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-23-2017, 02:24 PM -
#2
rpcs3-v0.0.4-2017-11-22-58c42ad9_win64

PPU Interpreter (fast)
SPU Recompiler (ASMJIT)

Tried this also but with VK. It goes a bit further.
This post was last modified: 11-23-2017, 02:31 PM by notq.


Attached Files Thumbnail(s)
               

.7z   RPCS3.7z (Size: 1.64 MB / Downloads: 26)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-27-2017, 05:45 AM -
#3
Ingame as of https://forums.rpcs3.net/thread-196227.html with RPCS3 v0.0.4-6200-8f314c51 or later.

Use 1920x1080 resolution.
gtgamer468
Member


0
12 posts 4 threads Joined: Jan 2019
03-08-2019, 06:29 PM -
#4
This game is playable as of the most recent build (rpcs3-v0.0.6-7830-4ea76def_win64). I was able to complete the game from start to finish and I get ~60 fps in the entire game. My PC spec is:
HP Omen 15-dc0051nr Gaming Laptop
Windows 10 Pro
16 GB RAM
NVidia GeForce GTX 1060 6GB Notebook
Intel Core i7-8750H Hex Core @4.1 GHz
This post was last modified: 03-08-2019, 06:31 PM by gtgamer468.


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.gz   RPCS3.log.gz (Size: 2 MB / Downloads: 21)
Veritas0923
Member


0
26 posts 3 threads Joined: Jan 2019
03-10-2019, 09:25 PM -
#5
I'm not quite able to maintain 60 FPS, But I can maintain about 30 FPS.

Still messing around with the settings, but it does seem like it could be playable.

Some flickering issues

RPCS3 v0.0.6-7857-1875dc3f Alpha | HEAD
AMD Athlon™ X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx
GFX: Radeon R9 270X 2GB

PPU: fastest SPU: faster
SPU Block: Giga
GPU: Vulkan, Framelimit: Off, AF: Auto
Write Color Buffer + Strict Rendering Mode: On
Audio: XAudio2, No Buffer

[Image: f58727341f1fab3af216492aec7beb32.png]

[Image: b033ec5b51788d4a159ffe40876e054c.png]

[Image: ff036a3b56d2dd5b54b1ae3a76fca4c1.png]

[Image: e3438840efe96af440187bbca2dd625f.jpg]
Veritas0923
Member


0
26 posts 3 threads Joined: Jan 2019
03-11-2019, 07:04 PM -
#6
Took a video of this game just now in latest build

https://www.youtube.com/watch?v=k3mn4lTBIOQ
1qazxcvbnmlp098
Member


0
6 posts 0 threads Joined: Jun 2020
09-26-2020, 02:27 PM -
#7
In my opinion, the game must come back to ingame, because sometimes there are problems with the grass and there is no stable 60fps.
It leaves the opinions of the administration.
ChwaraeTeg
Member


0
45 posts 28 threads Joined: Jan 2022
11-27-2022, 07:41 PM -
#8
This is definitely playable and the previously mentioned issues with the grass flickering have now been resolved, however I came across a couple of other minor graphical issues - some of the menu text appears glitched when choosing a car and the text at the start of a race appears as blocks instead of letters.

I found the menu text can be fixed by enabling the Strict Rendering Mode setting under the GPU tab > Additional Settings (although the framerate plummets everywhere where it fixes the problem). The in-race text seems to show correctly when Write Depth Buffers and Read Depth Buffers are enabled under the Advanced tab.
This post was last modified: 11-27-2022, 07:43 PM by ChwaraeTeg.


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.gz   RPCS3_GTHD.log.gz (Size: 929.49 KB / Downloads: 7)


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