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Kidou Senshi Gundam Extreme VS Full Boost [BLJS10250]
RPCS3 v0.0.4-6077-9e0b881b Alpha 

Config used:
PPU: Interpreter (LLVM)
SPU: Recompiler (ASMJIT)
SPU Thread 1
Enable SPU Loop Detection

Frame limit 59.94

60 FPS in menu 20 FPS in-game with frequent texture flickering. The emulator compiles LLVM every time the game loads a stage.

.gz   BLJS-10250.log.gz (Size: 908.54 KB / Downloads: 154)


Arcade mode is playable until the end. All updates/DLCs also works. On beefier desktop it can run with 40-60FPS with occasional stuttering and sound crackling.

The audio is completely thrashed and performance is low and it still stutters even when shaders are generated it's not playable.

Also when doing compatibility reports you need to provide a log file, three ingame screenshots and the version identifier must include the commit, the easiest method to grab the right version string is just to copy paste the first line you see in the rpcs3 log into your post.
Here's the log from my most recent testing.
The sound performance is still horrible and the gameplay during the shader creation it's still bad too, but the fps goes better in some stages and gundams, i have to add more, there is a significant frame drop when u try to use of the dlc characteres like >old characters 60fps.. >dlc characters 35/40 fps.
Build: rpcs3-v0.0.5-6815-c9669818_win64

E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x0002425c]} sys_vm: sys_vm_memory_map(vsize=0x10000000, psize=0x9c60000, cid=0xffffffff, flags=0x200, policy=0x1, addr=*0xd0030c20)
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ec7c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00ec7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00e3ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00e3ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000007] Thread (fios mediathread 5) [0x00f02090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/sys.psarc” [1]
E {PPU[0x1000007] Thread (fios mediathread 5) [0x00f02090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/stream.psarc” [1]
E {PPU[0x1000007] Thread (fios mediathread 5) [0x00f01ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/sys/DATA.TBL” [1]
E {PPU[0x1000007] Thread (fios mediathread 5) [0x00f01ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/patch” [1]
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x100000d] Thread (NU CREATE THREAD) [0x00e34f78]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd013f9d0, option=*0x0, waitForEvent=0)
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00919884]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
U {PPU[0x1000001] Thread (VSTG MAIN THREAD) [0x00e40c88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd0030478)
S sys_process: Process finished

It's insta crashing. Dunno which build I'd have to revert to for getting back ingame.
The Game is break on the last version, can't pass the title screen or the mobile suit selector, I left overhere the .log

Attached Files
.gz   RPCS3.log.gz (Size: 820.65 KB / Downloads: 16)
Can some one explian me why I can not dowload the: RPCS3.log.gz?
You can, just click on it and press save file. Then open with 7-zip.

If you still can't open the log, just say what settings you are looking for, I can copy paste the settings you're after.
I wouldn't recommend making compatibility reports with SPU LLVM and Giga block size it's more incompatible and could even be the cause of you falling through the world.
With issues like that it's even worth trying interpreters.

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