inFamous 2 [BCES01143]
Started by Alchemy-Meister




5 posts in this topic
Alchemy-Meister
Member


0
26 posts 13 threads Joined: Oct 2017
11-12-2017, 04:29 PM -
#1
build used: rpcs3-v0.0.3-2017-11-11-8fc98626_win64

Some of the performed test (all of them with a static FPS counter of 0.00-0.06:

Vukan:
PPU Recompiler + SPU Recompiler + Load liblv2.sprx only --> black screen
PPU Recompiler + SPU Recompiler + Automatically load required libraries --> white screen
PPU Interpreter (fast) + SPU Recompiler + Load liblv2.sprx only --> white screen
PPU Interpreter (fast) + SPU Recompiler + Automatically load required libraries --> white screen

OpenGL:
PPU Interpreter (fast) +  SPU Interpreter (fast) + Automatically load required libraries -->  black screen
PUU Interpreter (precise) + SPU Interpreter (precise) + Automatically load required libraries --> black screen 

etc...

Conclusion: As Black Screen with FPS can be reached with game is classified as Loadable.
This post was last modified: 11-12-2017, 04:30 PM by Alchemy-Meister.


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Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 10:11 PM -
#2
In preparation for upcoming changes to the compatibility database, this thread is being moved to ingame. Due to other threads for the same media (Disc or PSN) already being in that category.

If you can confirm one specific ID for the same game and in the same type (PSN or Disc) should not be in the same category e.g one of them is loadable the other is playable then please PM a moderator and we can look into it. (make sure both are tested with the same settings and RPCS3 version first)

Tested with: rpcs3-v0.0.4-2017-12-01-8f314c51_win64

Requires SPU Interpreter (Fast)
tricui11
Member


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21 posts 0 threads Joined: Nov 2017
12-28-2017, 03:42 AM -
#3
RPCS3 v0.0.4-6277-e768bdc8 Alpha
SPU Interpreter (Fast)
4-5 FPS no matter OGL or Vulkan
OGL
[Image: 0c3c95eea3683234ad050f29b4c91756-full.png]
Vulkan
[Image: 2f3a788a01d8fd3e6a7123e41cd7c1f6-full.jpg]
when i switch rpcs3 to Vulkan MSI afterburner monitoring not works. but when rpcs3 switch in OGL it's fine . does anybody knows how to fix it?
This post was last modified: 12-28-2017, 03:43 AM by tricui11.
[Image: wv30ne-6.png]
Hakj3r
Member


0
23 posts 1 threads Joined: Jan 2018
05-25-2018, 07:12 PM -
#4
RPCS3 v0.0.5-6844-0fc67aa2f Alpha | HEAD
Situation is the same as previous.
For everyone that have "semaphor" error in log, you can try "Force CPU blit emulation" in Debug tab.
CPU: Intel I9-9900k @ 4.7 GHz
GPU: Nvidia GeForce GTX1080
RAM: 16GB DDR4 3200
Motherboard: MSI MPG Z390 Gaming Plus
pit80
Member


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32 posts 3 threads Joined: Sep 2017
07-14-2019, 07:34 PM -
#5
Mission 22: Joseph Bertrand the 3rd - Crash always. (No matter what settings).
Sad =((
This post was last modified: 07-20-2019, 04:34 PM by pit80.
sensha93
Member


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2 posts 0 threads Joined: Aug 2023
09-04-2023, 09:03 PM -
#6
RPCS3 v0.0.29-15580-6bc7d7c6 Alpha Master
I5-12400F + 32GB RAM DDR5 4800mhz + A770 Limited Edition with driver 0.405.548
Operating System: Windows major 10 minor 0 Build: 22621

CPU:
PPU+SPU: LLVM, SPU XFloat Relaxed, Enable SPU loop detection, SPU block size Safe
GPU:
Vulkan, 16:9, Framelimit: disable, anisotropic auto, anti-aliasing disabled, Zcull Relaxed, shader quality auto, shader mode async, number of shader compiler threads 16, additional settings: Vsync


I just spent 2 sleepless nights trying to find the right configuration for this game.
I completely finished him as a villain, no crash during the game.
However, I don't know if it's because of my graphics card or not, but during certain moments, and it's very common, there are black or white bands, like light and shadow problem, which appear, regardless of the changes made. But by setting the gamma correction to maximum in the game, it reduces the impact a little...
Otherwise the game plays between 45 and 60 FPS, but no problems with slowdown..


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