Ratchet Deadlocked [NPUA80646]
Started by hecta




6 posts in this topic
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
11-09-2017, 12:07 AM -
#1
Rpcs3-v0.0.3-2017-11-08-ed21bb30
Just a white screen with no FPS counter

Quote:E {PPU[0x100000e] Thread (NPTrophyRegister) [0x007097fc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x9aaaf8, arg=*0x0, options=0x0)
E {PPU[0x100000e] Thread (NPTrophyRegister) [0x017e2000]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0xa92fd8, data=*0xa93470)
E {PPU[0x1000000] Thread (main_thread) [0x00882874]} 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [1]
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x00acc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c10] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c18] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c20] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x035f8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x0304c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x03084] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x03164] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
This post was last modified: 01-14-2019, 02:24 PM by Asinine.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 65.44 KB / Downloads: 7)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
11-09-2017, 05:08 AM -
#2
Always provide a log file before making a compatibility report, please read https://forums.rpcs3.net/thread-196671.html before posting.

The log output from the window does not count.

Edit: Thank you.
This post was last modified: 11-09-2017, 06:57 AM by Asinine.
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
12-02-2017, 06:04 PM -
#3
RPCS3 v0.0.4-6200-8f314c51

Now goes ingame with very broken graphics.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 1,016.77 KB / Downloads: 8)
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
02-10-2019, 06:24 PM -
#4
RPCS3 v0.0.6-7793-84d42ecb Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

stats: Ingame (maybe playable)

[Image: attachment.php?aid=12825]

Gameplay with fps Vulkan 17min

https://drive.google.com/file/d/1eBf1k3D...sp=sharing

log file in Attachment


Attached Files Thumbnail(s)
   

.gz   RPCS3 Ratchet Deadlocked [NPUA80646].log.gz (Size: 1.1 MB / Downloads: 12)
soon
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
03-28-2020, 08:59 PM -
#5
Playable
RPCS3 v0.0.9-10064-cba9ed35 Alpha
It seems that thanks to the latest Yahfz pull request (#7881) this game and other Ratchet games got a really nice speed boost, 60fps almost all the time.
Only needed change is Vulkan and set a framelimit, otherwise the game will have uncapped fps and will crash easily.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 2.09 MB / Downloads: 3)
Evandren
Member


0
1 posts 0 threads Joined: Apr 2020
04-07-2020, 03:57 PM -
#6
Hey everyone - I would just like to report Ratchet : Deadlocked as playable from version RPCS3 v0.0.9-10120-e7d5d17f Alpha on.

Final Challenge - 



And Final Boss + Ending + NG+ Screen.



PC Specs : 

I7-9700K (not overclocked at time of recording) 
RTX 2080 MSI Duke Edition
16GB DDR4 3600MHz XPG RAM
Aorus Master Z390 Motherboard
1TB Crucial MX500 M.2 SSD (Being where RPCS3 and Game Files are installed).


.gz   RPCS3.log.gz (Size: 280.73 KB / Downloads: 25)

Good luck to everyone else playing this game! It's alot of fun. Especially some of the Dallas & Juanita quotes rofl.
This post was last modified: 04-07-2020, 04:06 PM by Evandren.
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-23-2022, 05:38 AM -
#7
This game is still not marked playable yet despite the last log/comments? Just a FYI in case it was missed...haven't tried it yet, but will soon...


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