Assassin's Creed [BLES00158]
Started by Kravicka




7 posts in this topic
Kravicka
Member


0
162 posts 26 threads Joined: Aug 2017
10-24-2017, 06:28 PM -
#1
RPCS3 v0.0.3-3-b0737d1 Alpha
Ingame

   



.rar   RPCS3.part01.rar (Size: 2 MB / Downloads: 103)
.rar   RPCS3.part02.rar (Size: 380.89 KB / Downloads: 86)
This post was last modified: 10-24-2017, 06:29 PM by Kravicka.
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crispy81
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0
175 posts 19 threads Joined: Jan 2018
08-26-2018, 03:36 AM -
#2
Loads, then stops. Process finishes. No crash.


RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

E {PPU[0x1000000] Thread (main_thread) [0x0001d854]} 'sys_lwmutex_trylock' failed with 0x80010002 : CELL_EINVAL [1]
E {PPU[0x1000000] Thread (main_thread) [0x0001df64]} 'sys_lwmutex_trylock' failed with 0x80010002 : CELL_EINVAL [2]
E {PPU[0x1000000] Thread (main_thread) [0x0001dfd0]} 'sys_lwmutex_trylock' failed with 0x80010002 : CELL_EINVAL [3]
E {PPU[0x1000000] Thread (main_thread) [0x0001dfd0]} 'sys_lwmutex_lock' failed with 0x80010002 : CELL_EINVAL [1]
E {PPU[0x1000000] Thread (main_thread) [0x0001dfd0]} 'sys_lwmutex_lock' failed with 0x80010002 : CELL_EINVAL [2]
E {PPU[0x1000000] Thread (main_thread) [0x0001dfa4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000000] Thread (main_thread) [0x0001e010]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [2]
E {PPU[0x1000000] Thread (main_thread) [0x00eb0048]} 'sys_mutex_lock' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000000] Thread (main_thread) [0x00eb00d8]} 'sys_mutex_unlock' failed with 0x80010005 : CELL_ESRCH [2]
S sys_process: Process finished
E {PPU[0x1000000] Thread (main_thread) [0x010abca4]} Stat: 'sys_lwmutex_trylock' failed with 0x80010002 : CELL_EINVAL [x52]
Asinine
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4
2,060 posts 83 threads Joined: Aug 2017
08-26-2018, 01:43 PM -
#3
You need to upload log files or no one can even try to help you. Please make sure you have a valid game dump too because this error is a bit questionable.
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
02-18-2019, 04:45 PM -
#4
rpcs3-v0.0.6-7807-4c72f7c1_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

Status goes down to Intro. Crashes before reaching the title screen with "Device lost" error.


Code:
·F 0:01:27.939903 {RSX [0x00bd278]} RSX: class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
This post was last modified: 02-18-2019, 04:45 PM by Nicknine.


Attached Files
.gz   RPCS3.log.gz (Size: 173.67 KB / Downloads: 6)
raidenninjamgs4
Member


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12 posts 3 threads Joined: Jan 2021
01-14-2021, 08:28 PM -
#5
RPCS3 v0.0.14-11573-4bee8dc3 Alpha | HEAD | Firmware version: 4.87

Tested with default settings.

Version: 01.00




.gz   RPCS3.log.gz (Size: 1.22 MB / Downloads: 26)
This post was last modified: 01-14-2021, 08:31 PM by raidenninjamgs4.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-18-2021, 02:25 PM -
#6
(01-14-2021, 08:28 PM)raidenninjamgs4 Wrote: RPCS3 v0.0.14-11573-4bee8dc3 Alpha | HEAD | Firmware version: 4.87

Tested with default settings.

Version: 01.00


so is it playable?
raidenninjamgs4
Member


0
12 posts 3 threads Joined: Jan 2021
01-18-2021, 04:59 PM -
#7
(01-18-2021, 02:25 PM)digitaldude Wrote:
(01-14-2021, 08:28 PM)raidenninjamgs4 Wrote: RPCS3 v0.0.14-11573-4bee8dc3 Alpha | HEAD | Firmware version: 4.87

Tested with default settings.

Version: 01.00


so is it playable?

That depends on what we understand for playable. The game runs but has plenty of frame drops, specially inside the cities and it's pretty hard to maintain the framerate above 30FPS. Maybe with a more powerfull rig it can perform better.
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
04-06-2022, 07:28 PM -
#8
RPCS3 v0.0.21-13400-e53bbd66 Alpha

Intel Core i5-9600KF @ 4.3 GHz
16 GB RAM (DDR4-3000)
GeForce RTX 2060 Super (8 GB)

Status is Playable. Major performance boost in a recent update. Occasionally hangs but no other issues noticed. Runs mostly at 25-30 FPS. Game appears to have variable FPS limit switching between 30 and 60 FPS cap.
This post was last modified: 04-06-2022, 07:29 PM by Nicknine.


Attached Files Thumbnail(s)
                   

.gz   RPCS3.log.gz (Size: 680.07 KB / Downloads: 23)


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