morcyUncharted 2: Among Thieves [NPEA00365]
Started by morcy

3 posts in this topic

158 posts 38 threads Joined: Aug 2017
Wink  10-14-2017, 07:17 PM -
RPCS3 v0.0.3-3-0129c54 Alpha | HEAD      0.0.3-6441
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX    GTX 970
just testing
This post was last modified: 04-07-2019, 12:52 PM by Asinine.

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.7z   Uncharted 2 - Among Thieves.7z (Size: 534.35 KB / Downloads: 139)

8 posts 3 threads Joined: Apr 2018
04-07-2019, 10:53 AM -
RPCS3 v0.0.6-7934-7625f7df Alpha | HEAD
Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.87 GiB RAM | AVX+
GPU: GTX 1050 4GB

SPU Threads: 2

Firmware Settings:
Load automatic and manual selection

Additional Settings:
Enable thread scheduler
Enable SPU loop detection (test, if should be on, for me no difference)
SPU Cache

SPU Block Size: Safe


Write Colour Buffors
Strict Rendering Mode
VSync (only if causes "Device Lost" crash)


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I suggest to move PSN version of Uncharted 2 to ingame too! Wink

I have 3-10 fps ingame, 30fps at menus, 3-5fps at loading screen, 60 fps at cutscenes.
But I have i5 7300HQ, so you will probably have a little bit better performance.
Crashes happends when you are in new areas for first time.
And you need to be patient at loading screens! Wink
This post was last modified: 04-07-2019, 12:47 PM by Omsier.

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.gz   RPCS3.log.gz (Size: 1,018.48 KB / Downloads: 21)
RPCS3 Tester

435 posts 58 threads Joined: Nov 2017
10-17-2019, 07:17 PM -

It's freezing almost in new area (and you have to reboot the game every time until new freeze) but sometimes in the same places or even while loading the last checkpoint. I got this exception when hangs a few times. 

F {RSX [0x7196e9c]} RSX: class std::runtime_error thrown: Unknown primitive type 128

(in file C:\projects\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:46)

And it's completely freezing in almost same place after defeating the guard.

load liblv2.sprx and manual selection libvdec.sprx (for correct cut scenes output)

Got a limit of attachments.

The log file from rpcs3-v0.0.7-8893 but screen caps from 8834 (log was very big because i tried about 2 hours)


Some progress here.

It has seriously problem that doesn't allow to go further (for me). And it's a fast flickering of mess rgb colors.
This post was last modified: 10-18-2019, 03:11 PM by notq.

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.gz   RPCS3.log.gz (Size: 1.47 MB / Downloads: 2)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit

61 posts 0 threads Joined: Mar 2020
04-18-2020, 03:12 PM -
Ingame [NPEA00365 = BCES00757]
Similar to this version.  Gameplay FPS is unstable.  Game is acceptably playable with non-default setting (Low FPS).
  • More Playable with Res Scale=100% 720p 
  • All chapters are almost playable even with low FPS.
  • Logo/Cutscene Movies are well-rendered (No Double Screen)
  • Menu/Gameplay/Gameplay Cutscenes are acceptably well-rendered when Res. Upscaling 1080p/2k (No discolors screen)
  • Some Misaligned 3D texture (floating Carpet/grass)
# Gameplay FPS = (10~25)
# Cutscene Movie stable (59~60)
# RPCS3 v0.0.9-10220-8f3b04cb Alpha
# Non-default Setting [Res. Scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).

@ Discolor Menu/Gameplay (Res. Upscaling 1080p/2k)

# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)          ==> Useful Few FPS boost & correct rendering
# Set Driver Wake-Up Delay = 350us (Advanced)

@ IF Double Screen at Logo/Cutscene Movies
# Select Load automatic and manual selection (Advanced)
              # Enable libvdec.sprx (Advanced)          ==> Fix Double Screen at Logo/Cutscenes

Attached Files Thumbnail(s)

.7z   RPCS3.7z (Size: 1.98 MB / Downloads: 9)

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