TestingEat Lead: The Return of Matt Hazard [NPUB31186]
Started by Testing

2 posts in this topic

43 posts 16 threads Joined: Aug 2017
09-04-2017, 05:21 AM -
RPCS3 v0.0.3-3-9440e65 Alpha
Intel® Core™ i5-6500 CPU @ 3.20GHz | 4 Threads | 7.97 GiB RAM | AVX | TSX

Goes ingame
The gameplay is a black screen with only the HUD being rendered.
[Image: 78qHwlE.png][Image: bCqPfMI.png]

.7z   RPCS3.7z (Size: 162.32 KB / Downloads: 0)

1,976 posts 79 threads Joined: Aug 2017
11-08-2017, 12:29 PM -
RPCS3 v0.0.3-3-865bb47 Alpha
Still ingame

Now displays graphics for the first time thanks to this https://github.com/RPCS3/rpcs3/pull/3699 being merged.
[Image: 814361bd49.jpg]
This post was last modified: 11-08-2017, 12:30 PM by Asinine.

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.gz   RPCS3.log.gz (Size: 783.54 KB / Downloads: 3)
RPCS3 Tester

388 posts 105 threads Joined: Mar 2018
04-17-2018, 12:35 PM -
RPCS3 v0.0.5-6653-d957531da Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Still ingame. The sound doesn't seem to work at all except in menus. Graphics are fine now, FPS is great when not compiling.
Doesn't seem to compile shaders efficiently. That or it just has an insane amount of them. The tutorial took me an hour and a half alone, and compiled over 2k shaders from what is effectively meant to be 10 minutes of playtime.
The game takes about 20+ minutes to reboot for me with its shaders. At least it doesn't crash on OpenGL.

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