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Ratchet & Clank: All 4 One (Digital) [NPUA80695]
#1
Tested on RPCS3 v0.0.3-5767-9440e6545 Alpha.
Black screen, 0fps.

Code:
U {PPU[0x1000000] Thread (main_thread) [0x00bb82b0]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010430, option=*0x0, waitForEvent=0)
U {PPU[0x1000000] Thread (main_thread) [0x011c7c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x011c7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x011c7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x011c7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x011c7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x011c7d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0119bf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0119bf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]

.gz   RPCS3-Ratchet.log.gz (Size: 132.01 KB / Downloads: 17)
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#2
AMD FX-8320
PNY Geforce GTX 1660 Super
16GB Ram
RCPS3 0.0.10-10452-650152e0 Alpha
I get to Luminopolis Park and crashes during cut scene. The error I get is "Microsoft Visual C++ Runtime Library". I have already updated, but keeps crashing.
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