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BlazBlue Central Fiction [BLUS31591]
#1
RPCS3 v0.0.3-3-da3f3fd Alpha

Needs write color buffers on or you will get a black screen (but game still plays in background.)
[Image: 25f85a60b8.png]
[Image: e204a45b57.png]
Wasn't able to get past to the title-screen with OpenGL with various different settings, it would always freeze on this white screen as the intro cutscene finishes or is skipped.
[Image: 663221608f.png]


Attached Files
.gz   BlazBlue_Central_Fiction.log.gz (Size: 916.99 KB / Downloads: 24)
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#2
RPCS3 v0.0.3-3-e7db0c7 Alpha
Playable

The recent changes from kd-11 were merged and now BlazBlue games no longer needs write color buffers and rendering is almost completely fixed.
These games are all now a steady 60fps at all times as well.
[Image: f9468e193b.jpg]
The only issue is the small black bar on top and it being cut off a bit at the bottom, but it's definetely still playable.


Attached Files
.gz   BlazBlue_Central_Fiction_Playable.log.gz (Size: 769.52 KB / Downloads: 23)
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#3
I played the game and I have two black bars at left and right, it looks like 4:3 aspect ratio on hd resolution, maybe it works bad on some builds or need to set another resolution?
[Image: vyblsh.jpg]
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#4
The settings I used are in the log file above.

I just retested with: RPCS3 v0.0.4-6226-17bfb3be Alpha
The issue with the black bar at the top of the screen is fixed now as well.

As with all blazblue games (and even persona 4 arena) you should keep Anisotropic filtering on automatic 1-16x causes issues with the sprites.


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#5
Game crashes immediately after loading since rpcs3-v0.0.7-8667-cb00b71c_win64, all the way through the current build rpcs3-v0.0.7-8692-7fdb4976_win64.
Runs normally in rpcs3-v0.0.7-8656-5ed700db_win64 and earlier.
NOTE: other Arc/Aksys games will also crash those builds, i.e. Guilty Gear Xrd Revelator.
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#6
Working again now in rpcs3-v0.0.7-8704-c59cb1bd_win64
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