GrantKaneGran Turismo 5 [BCUS98114]
Started by GrantKane




24 posts in this topic
elbearno
Member


0
2 posts 0 threads Joined: Apr 2020
11-13-2020, 10:55 AM -
#21
Any news ?

I can't avoid game crash... Sad
Attelee
Member


0
11 posts 0 threads Joined: Apr 2019
01-26-2021, 07:17 AM -
#22
Yesterday i play 6 hour the game and i give 3 crash. We're close.

Pc. Spec

AMD Ryzen 2600 3.9Ghz
DDR3 16GB 3000Mhz
GtX 1070

Rpcs3 build 0.0.14-11621. Game build : BCES00569 Updated to 1.12.

Here is my video from the settings. https://www.youtube.com/watch?v=u330mvWOuvM
Sandi1987
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0
143 posts 17 threads Joined: Sep 2017
02-11-2021, 09:48 AM -
#23
The best settings for this game?
nitorinitori
Member


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4 posts 0 threads Joined: Feb 2021
02-23-2021, 07:45 AM -
#24
Yesterday played about an hour or more. Experienced 3 crashes. 2 crashes did make RPCS3 force quit, 1 crash did make my PC freeze.
Mostly stable at around 30 FPS or more when no other cars visible.

Settings
CPU
PPU : LLVM
SPU : LLVM
Enable thread scheduler
Enable SPU loop detection
SPU Cache
SPU Block size : Mega

GPU
Shader Mode : Async with Shader Interpreter
Multithreaded RSX
VSync
Vulkan

Advanced
Accurate RSX reservation access

Debug
Disable ZCull Occlusion Queries
Force CPU blit emulation
Disable Vulkan Memory Allocator

PC Spec
AMD Ryzen 5 5600X 3.70GHz
GTX 1050Ti 4GB GDDR5
32GB DDR4 CL16
Asus TUF B550 Plus
Game Build BCUS98114 1.00
rpcs3 0.0.14-11764-c8fefc44 Alpha

Here's the video to my gameplay : https://www.youtube.com/watch?v=G7LrxaDFcHU

I'm wondering what version is safe to apply patch to.
Baichoc
Member


0
1 posts 0 threads Joined: Mar 2021
03-10-2021, 10:28 AM -
#25
Using version 1.05, have desyncs but not very often. Suzuka East crashes when it's loading, only track with this issue, all the other tracks are working fine for me. Tried build 11736, different recompilers, same thing. The error in question is:
Verification failed
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKTextureCache.h:812[:4], in function create_new_texture)

   

RPCS3 v0.0.15-11903-5dfe3f41 Alpha | HEAD | FW 4.86 | Windows 10 20H2
AMD Ryzen 7 1700X | 16 Threads | 15.94 GiB RAM | TSC: 3.775GHz | AVX+ | FMA3
GPU: AMD Radeon RX 5600 XT (20.11.3 - 21.2.3)

Per-game CPU Settings
PPU Decoder:    Recompiler/LLVM
SPU Decoder:    Recompiler/LLVM
SPU Lower Thread Priority:  [ ]
SPU Loop Detection:         [x]
Thread Scheduler:           [x]
SPU Threads:               Auto
SPU Block Size:            Mega
Accurate xfloat:            [ ]
Force CPU Blit:             [ ]
Per-game GPU Settings
Renderer:                Vulkan
Resolution:            1280x720
Resolution Scale:           150
Res Scale Threshold:         16
Anisotropic Filter:          16
RSX Buffers:               None
Shader Mode:              Async
ZCull:                 Disabled
Frame Limit:                 60


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